A large Redoran home based on concept art. Model kitbashed by me. Paint texture edited from Ashstaar's Velothi Wall Art. Front wall texture by Leyawynn.
An Imperial Soldier asks you to dig up information on his wife, who he suspects is cheating on him while on duty. You are tasked with finding out what is going on in the wife's life, and uncover who is the wife's secret lover.
This would take place on a road out in the wildness... You find a camp of Temple priests transporting a bunch of dead bodies from some battle or farflung temple or another--they're bringing them to Necrom and/or an ancestor shrine to be interred properly. However, the camp has been hounded by nix-hounds, which have been attracted by the scent of death. The priests are worried and want you to kill the pack for a reward.
Ceremonial adamantium armor. I didn't really make this with any specific faction in mind, only that it was meant to be a fancy high level dunmer version of adamantium armor. I was thinking that this set could either be a generic high ranking set belonging to significant/powerful npcs or it could belong to the elite knights of a specific house (which ever one you think the design best suits).
Though I made this armor with 2 different colors, I can change them to whatever color is desired for implementation.
Startscript that does version control and BSA check then stops
When users forget to register BSA the error depends on their first contact with something from Data, so it's different based on where they first come near the coast, or where they were when installing, or what face or hair they look at in character creation. This loads a Data object as soon as Data is loaded to make the error standard and explicit. If you merge this put the mesh in one BSA and the texture in the other so both BSA are checked.