Hey, so I just found out about this website and noticed that you guys need some quest design, so I thought I could help out by giving my take on a simple quest. (DISCLAIMER: I have only played Skyrim, and only a little bit of oblivion. I have not played this mod at all. I just wanted to provide a simple quest that can possibly be added to the game.)
The quest would start out by the player being greeted by a Khajit as soon as they are in their range. This would probably take place in a town of sorts.
A script heavy questline to provide some more tasks for OE:
1. The player is sent to the docks to do some minor work (ideas?) for the navy officer there. The quest helps establish the guy as a reliable questgiver.
This a natural cavern entrance sample serving as an alternative to the black sheet model functioning a door. This allows to get more natural result where transition to the darkness is smoother than using a sheet model, thanks to vertex coloring blending with the rock texture.
Proposed/Requires work: a generic script that fades screen and passes X hours, one at a time for compatibility. For instance script T_ScGlobal_PassTime, with a global T_Glob_PassTimeHours set to how many hours before starting the script. Some examples carrying days and months in attached SkipCharGen.esp. Month 0 being skipped in the examples replicates a vanilla bug, but that should probably be fixed.