Closed (Rejected)

Volo's Guide to TR [Open for Contributions]

The idea here is to make use of our lore-related brainstorms that might not otherwise make it into the game due to procrastination or no other fitting vehicle. This book (which will probably be a part of the PDF readme and posted on the website so it can be updated, but may make it's way ingame too) will be made up of a bunch of little blurbs, from the point of view of a traveler or helpful local of Morrowind. This will serve the additional purpose of introducing people to our lore.

Soluthis Sound Effects

Since Soluthis is its own region to prevent rain and snow, I thought it would be an interesting idea to take advantage of that to add in 'cave-y' region sounds for it, since sounds can be assigned to regions.

Low priority, since this really doesn't need to be done anytime soon, if at all.

QuickGen for NPC testing ​​​​​​​DO NOT MERGE

DO NOT MERGE

This is a testing plugin to facilitate fast testing of quests and dialogue. This should be used in conjunction with the morrowind.ini startingcell edit. 

This plugin will give you:

500 speed
godmode
100 longblade
a daedric katana
1000 health
every generic dialogue topic

Making edits to the script is easy, I believe its called mort_quick and you can edit the starting speed to 3000, tcl, join a faction, anything that'll make testing easier. 

permissions: none
credits: me

DO NOT MERGE

The Mystery of the Mushroom

TITLE: The Mystery of the Mushroom

Outline (points to cover)
--phenomenon of the disappearing mushroom
--use of corkbulb and adobe instead of wood
--travellers navigating by mushroom get lost
--mushroom spores, allergies, and musks
--Telvanni techniques vs. Bosmer techniques in shaping for dwellings
--ecological niches of deciduous trees vs mushroom--shade cycle, animals dwelling inside stems

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