"Insectoid, certainly, with its membranous sails and rugged chitin hull, but she had seen similar if not identical seacraft in Morrowind. No, if not for the flag which was markedly alien, she would not have picked out the ship from others in the harbor." - description from "The Wolf Queen, Book Four" - https://www.tamriel-rebuilt.org/asset/concept-art-needed-chitin-dunmer-ship < art of a Dunmer design using that description.
This is a general request for more goblinkin variety, mainly for Marahk-Bazhul, but also for other (mostly western) locations that would have goblinkin. (And naturally also of benefit to PT).
Aside from orcs and goblins, suggested additions are ogres, kobolds and gremlins. Malahk orcs are handled as a separate asset, and more goblin variety is dealt with here.
“ Any maps you can think of, really. Maps of this area, maps of that area. Historical maps speculating on the size and extent of old Resdayn. Maps of archeological sites (mostly Dwemer ruins) which could also serve as treasure maps (like those in Skyrim) “
It says Better Bodies is a requirement. May need to test models in-game to make sure that they fit with vanilla bodies, and make alterations if need to.
Only using Greaves, Boots and Gauntlets
Infragris' headcanon is that this is a nibenese set. So it could find some use in TR as vanilla has the other armour pieces, but this would be mostly used in PC.
This is strictly 2d art, as the mesh they are supposed to go on is already there.
Three frescoes for the Shrine of the Ancestors in the Fane of the Ancestors. The Shrine of the Ancestors is the massive triolith in the centre of the central room, in front of the fresco of Vivec & Mephala. The triolith itself exists already, as well as the textures on its faces where these frescoes are supposed to go, we just never got around to actually drawing these frescoes and putting them on the stone.
The original concept called for three separate frescoes:
The Sacred Lands Region currently has no region sounds, and hasn't had sound since the release of Sacred East. While eerie silence kind of fits the theme, the region would benefit from some custom regional sounds just like the Grey Meadows. I would suggest sounds that can be interpreted as either wind or ghostly whispers - or both.