Armour is rather dull, nothing is popping and in SD textures is extremely bad with the downscale (blurry). Also the armour is one mesh, and should be split up into individual models. Included a pictures of a steel shortsword from vanilla, so it can be seen how light years ahead it looks when comparing the two (as a fellow brown and rusted weapon).
The Ayleid set needs a lot of facelifting. Currently its a very typical substance painter set that also doesn't work within the conventions of vanilla and TData. The armour is all one mesh, and should have the poly count reduced and split into separate armour meshes, the textures lighting looks far too realistic (like hammer metal images on google), or just looks like a sickly realistic blur (especially in SD). The feathers should probably be removed and stick to having feathers be part of the metal work (like the shield, althought the shield is quite bland looking).
Conversion of T_De_SetHla_I_Sewer_Room_01/tr_in_hla_sw_b_room_01.nif for use as a bloodsport arena. Remove the central platforms and include wooden stairs, perhaps with some posts to allow placement of a door (so rats can't escape the arena pit)
Ash Zombie but holds one handed weapons. have a glowing eye pit (make this wider into a head bowl blown out), and a dagoth symbol on the palm of the hand. Need for the 6th House cult that moved into the Dagoth Ancestral Tomb. Having it hunched could be cool and makes it different to the regular zombies. Weapon in left hand?
Aurorae that will essentially be placed in a manner similar to that of the moons, between the day/weather sky mesh and the night sky mesh. This will naturally be achieved using MWSE through a means that I may or may not have already devised. An exported NIF file of the sky box(es) as they exist in-game is attached as a reference for the shape and size of the aurorae; they must be outside of (though close to) the sky_clouds_01 NiTriShape.
Repository for Bosmer food items, but could double for Imga, too.
Glandular Sweetbread Actually made from glandular meat, rather than bread. About 2-4 variants of varying shapes and/or sizes would be good. In-game item name: Sweetbread ID: T_IngFood__Sweetbread_0#
Some misc packages which could use more additions to fill out but would be fine to merge now. No esp and cave pieces are untested. A vanilla-style cave expansion also had some work done but that one needs much more work to be compatible with the vanilla set (originally done as a parallel set for PT with better usability, doesn't snap with vanilla)
Ice Cave Expansion: A few pieces for the Bloodmoon ice cave set, including variants without snow (missing collision)