Aquatic plant, grows along the entire eastern coast of mainland Morrowind, in deep waters not too far from the shore, such as at the base of coastal cliffs. Grows in clusters rather than evenly distributed. Static.
Tall Grass – Needs 3 variants. No ingredient, no collision. Incredibly simple model that relies mainly on a good texture. Poly count should be very low, but doesn’t need to be as extreme as shown. Mainly used to break up ground textures and cover ugly texture seams. Bottom left concepts.
Knee to waist height, also requested to make these in a few different colors so they can be reused for other regions.
Spindlewort, for the Deshaan Plains. A hollow bamboo-ish type plant, which has holes in it. The holes catch the wind and intermittently make eerie howling and “oooooo” noises.
Spindlewort – Needs 3 variants of one stalk each. No ingredient, no collision. Holes in the bamboo stalks should be modeled in if possible, but can be just textures if needed. (If the inside of the stalk is textured, alpha maps could work).