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[PI] Arrowhead

Aquatic plant, grows along the entire eastern coast of mainland Morrowind, in deep waters not too far from the shore, such as at the base of coastal cliffs. Grows in clusters rather than evenly distributed. Static.



 

Ancestor Mushroom

The ancestor mushroom grows in caves and prefers bone ash for dirt. It does grow sporadically outside, but only in deep shade. It prefers moist areas.

Models needed: 2-3 variants of full grown, plus 2-3 variants in varying stages of decay. No collision.

Ingredient: red dust pile
 

Tall Grass

Tall Grass – Needs 3 variants. No ingredient, no collision. Incredibly simple model that relies mainly on a good texture. Poly count should be very low, but doesn’t need to be as extreme as shown. Mainly used to break up ground textures and cover ugly texture seams. Bottom left concepts.

Knee to waist height, also requested to make these in a few different colors so they can be reused for other regions.

[Black Marsh] Spindlewort

Spindlewort, for the Deshaan Plains. A hollow bamboo-ish type plant, which has holes in it. The holes catch the wind and intermittently make eerie howling and “oooooo” noises.

Spindlewort – Needs 3 variants of one stalk each. No ingredient, no collision. Holes in the bamboo stalks should be modeled in if possible, but can be just textures if needed. (If the inside of the stalk is textured, alpha maps could work).

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