I was playing in Aimrah for a little while and noticed in the priest's room there's some z-fighting going on. It's caused by there being a large velothi wall overlaying the room shell to achieve a different look, which I think works apart from the obvious z-fighting. I asked in discord if there was an asset that could be made to amend the problem and Vern suggested to make a column and roof railing for more utility. I made it by attaching the beams from In_V_S_int_Lwall_02.NIF to a modified pillar base from in_v_s_int_column_01.nif.
Adds GITD support to many meshes missing it along with optimizations like merging shapes, etc when applicable. This carries over all meshes included in the last supported patch from the GITD archive, many of which don't actually seem to be carried over.
Request for an open DE tent mesh that serves the function of the kitbshed example triangle example with the rounded shape of the proper de tent (T_De_Set_X_Tent)
The three statues tr_ex_st_talosmed_01, tr_ex_statue_felms01, tr_ex_statue_soldier01, set to use 1-2 textures each instead of the 10+ or so originally. I also adjusted the pose of the felms statue a bit to make it feel less stiff (see screenshot), and the soldier statue to fix some minor clipping. All texture atlases are SD only, as none had any HD size textures.
Shutters for the Imperial Legion set arrowslits. As many have noted, the exterior arrowslits for Imperial forts don't have any kind of interior counterpart. Vanilla does have a shutter mesh (in_impsmall_shutter_01.nif) but it's never used and doesn't work that well since it's made for double arrowslits only.
This asset contains separate left- and righthanded single shutters, which can be placed on blank walls to mimic arrowslits. The mesh doesn't really gridsnap well, mainly because the different applicable surfaces in Legion interiors prohibit a single optimal distance.