This optimizes: •tr_narsis_arena •tr_narsis_balcony •tr_narsis_balcony2 •tr_narsis_balcony3 •tr_narsis_guarmap •tr_narsis_obelisk •tr_narsis_tower
by cutting down the NiTriShapes and switching from Alpha Blending to Alpha Testing. This improves performance a bit. Tr_narsis_tower has also received additional performance improvements as well as UV fixes and slightly improved vertex shading.
Something that might be of interest: this is a fixed version of the mine entrance mesh, which had a lot of issues around the steps. Originally made this for PT versions of the mesh, and decided to port it over. I should note there are a lot of texture variants in TR data, so someone might want give those a look-over
A tileset for temporary and semi-temporary structures built by Dres at the base of their clansteads and out on the plains. Here are concepts of the semi-temporary variety:
Some extensions on the vanilla Redoran interior set to get around ceiling sections not matching up correctly. I'll be chucking more files up here as I identify problems with the set in Kartur.
Update: Added a retextured velothi platform as per the discussion on Discord