Pivot points for all models are zeroed, so just Duplicate and Search & Replace then.
23/03/17 - added mirrored version (_02) for more diversity. Assets _01 and _02 can't be mixed, because of assymetry. 24/03/17 - minor fixes 25/03/17 - minor fixes
Link to download the Dwemer Lightohuse which will be in Andothren. This tower should replace the tower that is currently there. It includes an outside mesh and an interior mesh as well. May want to mess around with the glass tubing on the interior to more closely mimic the vanilla Dwemer lightbulbs, but that's up to discussion. I have a strict policy on this model not being used anywhere but in the designated spot in Andothren. The outside of the tower (and maybe the inside) should have 'Slow Pulse' lightbulbs placed around the windows. I had the following color settings:
I have an idea for an asset that is a overhang piece for hlaalu interiors, like there is for Indoril interiors such as The Inn Between (not a special made asset in that case, like i'm proposing)
It would have on the bottom, a continuation of the wood on the roof (in picture(pardon my MS Paint skills)), and on the top part it would look like the walls of the Hlaalu tileset. It would have 3 types, normal inside corner and outside corner.
Textures that were requested by Seneca37 for use in Old Ebonheart, uploaded here in case they’re useful for TR in the future. They were aimed to be for Old Ebonheart, ebony tiled walls and stones.
I still have the PSD files that generated these and can create variants on them with ease if requested. -10K
these have been added in the v2 update of T Data, with the following IDs T_Imp_LegionMw_I_CRoom_01 T_Imp_LegionMw_I_Djam_01 T_Imp_LegionMw_I_Djam_02 T_Imp_LegionMw_I_BigWall_01 T_Imp_LegionMw_I_BigBlend_01 T_Imp_LegionMw_I_Big4Way_01 T_Imp_LegionMw_DoorIn_01