Fauna

[VW] Mesosaurus

A freshwater aquatic reptile for the rivers of northern Valenwood, as well as the Strid and the Dasek Marsh of Cyrodiil.

A mid-tier enemy roughly wolf-size.

Mammahyena suggested splicing it with a crayfish, as chimeras are a big theme for Valenwood creatures. Concept art appreciated!

[VW] Lotus Crab

A crab for the waterways of northern Valenwood. Range includes the Strid and the Dasek Marsh of southern Colovian.

Has 2 eyes above the water and 2 eyes below.

When it is folded up in its resting state it resembles a giant lotus.

The chitin is used by northern and eastern Bosmer for making armor. There's a suggestion of using the whole shell to make a buckler.

 

PC mummy retexture

Retexture of the Barrow mummy, to differentiate from other assets and make it closer in style to the mummy Minotaur.

 

The mesh has some stretching and seams, they were less visible in the original model, the wraps make it more noticiable.

Bat resize

When testing the latest Cyr_Main - file, I noticed that the bats in a cavern had a hard time navigating through its narrow corridors, generally being too large and colliding with rocks and cavern walls all along.

The current bat is a creature built ontop of the cliff racer skeleton, using its animation and dimensions. The creature has already been scaled down to 50% of that size, but it's still too big to be properly usable in a cavern environment.

What this submission does:

Ash Deathguard

Ash Zombie but holds one handed weapons. have a glowing eye pit (make this wider into a head bowl blown out), and a dagoth symbol on the palm of the hand. Need for the 6th House cult that moved into the Dagoth Ancestral Tomb. Having it hunched could be cool and makes it different to the regular zombies. Weapon in left hand? 

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