When testing the latest Cyr_Main - file, I noticed that the bats in a cavern had a hard time navigating through its narrow corridors, generally being too large and colliding with rocks and cavern walls all along.
The current bat is a creature built ontop of the cliff racer skeleton, using its animation and dimensions. The creature has already been scaled down to 50% of that size, but it's still too big to be properly usable in a cavern environment.
Ash Zombie but holds one handed weapons. have a glowing eye pit (make this wider into a head bowl blown out), and a dagoth symbol on the palm of the hand. Need for the 6th House cult that moved into the Dagoth Ancestral Tomb. Having it hunched could be cool and makes it different to the regular zombies. Weapon in left hand?