Dillonn mentioned he wanted to make an NPC swing at a training dummy. I myself could use a 'target' for the player to hit for unspecified plans, as well. This file contains a simple 'creature' that amounts to an editor marker box and base animation files, and I played a trick on the bounding box to move the point where blood spatters spawn out of the way. I'll still look into simplifying the 'animations' a little to further reduce filesize & complexity.
From OAAB data. Vent worms are a animated container. I made some edits to it and added sounds to the script when the worm gets spooked. 4 varients, drops sulfur ingredient.