tr_imp_brazier_01-02 - combined shapes, removed redundant nodes and remade collision box tr_l_de_flolant - combined shapes and recalculated bad normals tr_l_de_lantern_15, tr_l_de_lantern_*_01-03 - removed doubled faces tr_l_de_mhlant_*_02 - added NiStencilProperty to the sides so they show through the transparency tr_l_de_mhlant_*_03 - flipped faces on glass, added NiStencilProperty
Removed collision from the sky object. Also provided an alternative .nif called tr_khalaan_sky_anim which comes with a NiBSAnimationNode and NiUVController that makes the texture slide across the mesh, one tile over five minutes. Provided as example of a simple animated texture - Cicero can tweak this (or ignore it) as he wants.
Also includes a tweak to the Khalaan Sky script that makes it move along with the player. Probably needs to be tested with TES3MP or something to make sure the players don't fight over whose sky it is.
The key models in TR Data are very old, and use photos as textures which look odd in game. Included in here are reworked models by Zobator from The Key Mod (included with permission), which use vanilla textures and have some UV and model imrpovements. New icons were made by me to match the new models.
The texture tr_book_cover_28 was incredibly messy and pixelated and just looked. Awful. I cleaned it up and reduced the appearance of the jpeg artifacting, as well as made an HD version with 2x vanilla resolution. The texture honestly still doesn't look great and probably won't until it gets a full rework, but I'm no texture artist and this is at least a definite improvement.
New textures for T_misc_akavir_map_01 and T_misc_akavir_map_02 that have the updated landmass shape for Cathnoquey and labels. No esp, just a replacer for the two existing textures.
Two objects from Remiros' suspended Yneslea project, which he has kindly given permission for inclusion in TD8 for the new College of Firewatch's Akavir invasion museum.
T_Yne_X_Toru_01 is a static shrine-like structure, and T_Yne_Pudjingis a misc item bottle.