Thought this could be useful for some interesting new areas or mechanics
A coal pile (container), and coal and charcoal (ingredients).
The coal pile is enough to create a coal mine (its kinda odd that none of the TR/PT areas have any, considering how much coal is visibly burned ingame). Might as well have a coal mine/quarry considered how few assets are required to make one.
I'm sure I read that charcoal was needed for Dres? Not sure on the specifics of that.
Our iron ore containers greatly need a replacement. Both rocks and (especially) nuggets had severe topology issues (like they had been decimated with a shitty algorithm), and some nuggets were completely/nearly buried in the rock. All the UVs were terrible. Each nugget was its own NiTriShape. And the 02 Iron rock had a strange bounding box? Separate from its collision. So I fixed all of those issues; it sucked. I also replaced the iron ore texture to match the current GLB ingredient/PT iron ore texture, and changed the iron rock texture to match.
Small edit to the big Tamriel tapestry map to be more accurate to current TR/PT. Moved Artaeum to the right spot, removed ESO Khenarthi's Roost, and cut down the Nedweisra Peninsula to match the current landmass.
Attached file contains the new .dds in the relevant filetree.
A proper TR/PT-canon map of Tamriel to replace the Oblivion one currently in data. Corresponding mesh is pc_misc_pmap_02.nif. Attached .zip includes new main texture, mesh, and a new icon, sized, sorted, and named properly to replace the current ones, as well as an .esp adding the item.
Now edited to add a heavier paper texture per Atrayonis' suggestion.
A 139-year-old Imperial Navy map from Uriel V Septim's failed invasion of Akavir, using the collaborative Akavir coastline from the Cartography Club discord. Routes are marked from the major staging ports - including Bal Oyra, Thorn, and Wavebreaker Keep - to the islands of the Padomaic and onward towards the unknown East.
There is both an undamaged and a damaged version, each with a unique icon, texture, and (thanks to the immense help of Melchior Dahrk on discord) custom 3D mesh.
Skeletal Hand that can be picked up and added to the Player's inventory. This is an icon and a esp that adds it to the CS/game. No model is included as there is one in T_Data already that was used in the esp and to make the icon. This was a request for one of the Khalaan quests.