Quest Design

Necrom Mages Guild Questline

Necrom is not a typical city, and its imperial guildhalls are accordingly not run in the typical fashion. The Guild of Mages chapter in Necrom is a respectable institution for higher learning and the arcane arts with a focus on serving pious, well-educated Dunmer. The Necrom MG is run by a Dunmer guildmaster, upholds Dunmer social custom where possible, and strives to avoid violating local sensibilities around such touchy subjects as necromancy. This is not Old Ebonheart. The Armistice and its prohibition on the necromantic arts are nowhere more closely adhered to than in Necrom.

The Blue Pearl questline

Setting: Redoran lands, or part of the River Thirr conflict?

Note on characters: all these can be tweaked including gender swapping so as to fit the locale this questline is placed in, though Evil Advisor should probably remain female so the quest name "Sea Siren" makes sense. Many of these people are probably also Dunmer because, well, you know, it's Morrowind and dealing with one of the local lords.

Part One: Sea Food

A Fallen Medic

The player encounters a wounded vampire in the wilderness who introduces himself as a great warrior and leader of a small group but claims that he is a medic. He claims that although he can defeat anyone in battle, he would rather serve the wounded and wanders the wilderness looking for wounded animals to heal. He also claims to be a protector of feral vampires. When asked for his background, he claims to be an ashlander and to have risen up in the morag tong but left blood shed and power behind to become a healer and law enforcement in the wilderness after becoming a vampire.

Gladiator teams

Arena never saw the gladiators come to fruition. Though as there are projects to build tamriel, there is an opportunity.

As Tamriel Data is a reality, and globals exist. One could create tamriel wide gladiator factions. Using globals to limit the player to one team of choosing in the entire empire. These teams can battle each other in local project set up tournaments for gold, reputation and trophies.

Fighters Guild, Hunt a Thief Cliffracer

A busy merchant asks the guild to hunt down a cliffracer that stole his valuable item (a silver mirror?). The stuart gives the player a potion of levitation and vague directions as to where to find the creature. After the player finds its nest (perched on top of the cliff that is impossible to climb) he discovers a hoard of stolen trinkets. The creature is absent so the player could simply take the item and bring it back to the guild (if he is lazy or driven out by the harsh weather/hunger/thirst from whatever mod he is using).

A New Faith

I wanted to do a quest that comes off as what's going to be a generic dungeon romp (and if you want, it can be) but quickly takes a turn to be a bit more interesting, as well as one that discusses the various major religions in Morrowind. The quest will be in Redoran territory, as the backdrop of Redoran having trouble with honor in their younger generations is a necessity.

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