Terrain

Small rocks for VM

Edited the previous version in accordance with Wolli's hints.
- scaled the small single rocks up and added more detail
- also added more rock groups
- renamed to use TR ID system
- added .esp

Edit: cleaned the TR_Mainland dependency from the .esp, changed flags to correct values, adjusted one rock mesh, added three more rocks.

Includes:
- 5 round rocks
- 3 irregular rocks
- 6 rock groups
- 3 rock piles

Rocks in rock groups have 32 vertices each. All rocks use the BM rock texture.

Dongle Water Meshes with NiCollisionSwitch

Adds NiCollisionSwitch to the Dongle water meshes so that players can activate things through them.

Meshes with NiCollisionSwitch cannot be selected in the CS. So theses meshes also have EditorMarkers which can be selected in the CS but are not visible in game. The flowing meshes have arrow markers which show the direction of flow to aid level designers.

Shipal Shin Cliffs, terrain and dirtpiles

3 tiers of canyon cliff, to be used in successive order: bottom to top. The third layer is for remote, rare areas, preferably not in areas where it is visible from the lowest layer (keeping it visually discrete).

Terrain textures for the region (not in the esp).

Dirt pile meshes for the cliffs.

 

UPDATE:
here's a gallery: https://imgur.com/a/CyVxJuY

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