Purplish rocks for the Mephalan Vales. Should include assets needed to create sharp peaks, cliffs and labyrinthine canyons, as well as general rocks for clutter.
However, this needs to be balanced with the need to make the landscape mesh do the majority of work for the region. To avoid encouraging rock-spam, it may be best to provide only 2 or 3 cliff models -- enough to define the landscape while being made to look deliberately samey so that they look poor when paired up excessively, thereby prohibiting cliff overuse.
Deshaan landscape assets taken from the many disorganized claims pertaining to them. These should be the last assets required to open the first claims featuring some of the Deshaan Plains, which will be featured in the Narsis release.
Collision Meshes for the rocks missing it under the filename "sky_terrrock_04_X" that show up near Lorchwuir heath.
120 Files in total, i double checked if i didn't missed any collision or end up messing up the order of the files (Blender sometimes does that), they seem to be okay, but doesn't hurt if someone else check it before merging.
AC dark rock assets using the cut purpleish dark rock that vanilla rocky grass used to overlay. It has a cooler tone to it that works nicely with the snow overlay and snow itself, adds some idenity to the sea of ghost islands (maybe Nivalis and Vounoura islands could swap in the future).