Terrain

[PI] Cathnoquey Rocks and Cliffs

Orgional Work by Asylum

Rocks, cliffs, and textures for Cathnoquey.

Still requires a selection of rock groups for use.  Check out the smaller rocks for ideas on rock shapes.

 

Optionally could use a few extra cruved cliff types but not required.

 

MESHES
pi_terr_cq_clfxx.nif - Cliffs
pi_terr_cq_rockxx - Rocks

 

TEXTURES
pi_cq_rock_01.dds - Primary Rock Texture, usable on ground too
pi_cq_rock_02.dds - Extra ground rock texture.

Bloodmoon Rocks

- All current VM rocks have been recategorised as BM rocks
- Most of the filenames were already BM, the few that weren't got copied with bm filenames, and ended up as less than 1 mb
- I don't know how many VM rocks I will end up making, or which of these rocks and cliffs will carry over, so no deprecations have occured yet.

Clambering Moor Ground Textures

Some textures will need to use VM textures as a base. Consider working on those before claiming this. If you upload the layers for the multi textures you could make placeholders with the current RM textures, but I would rather wait to have the actual VM rocks ready before we get into CM.

Needed to start exterior work:

-Grass_01 colour edits (T_Mw_TerrGrassCM_01 / tr_cm_grass_01.dds) potential hue shift on the main grass, assuming people turn against red

[PI] Padomaic Ocean Rocks

Orgional Work by Asylum

A collection of rock assets for use primarially under sea areas of the Padomaic ocean, and select areas above water in the Padomaic Isles. Needs another once over and some work I think.  IDs probably need some fixing up to be in line with TR's ID schema better.

Hopefully these assets will aslo be of use for TR off the east coast of Morrowind.
 

Kvetchi Pass Logs and Stumps

The Colovian mangrove swamps need a few more assets

  • Muddy ledges, like the grass rocks but using the mud texture instead of rock. Could also have some roots sticking out of these.
  • A 2nd tree type to use inland where the mangroves can't grow would be nice. Medium sized, include stumps and logs
  • A few more land textures.
    • Swampy grass
    • Moss
    • Dead leaves

Old thread

Hjaalmarch Regional Assets

A number of textures and flora to make the Hjaalmarch Region unique.

The Hjaalmarch Region is a frozen salt marsh, compromised of thick reeds, labyrinthine waterways, isolated settlements and constant fog. A CS reference could be the Grey Meadows Region from TR, which shares some of the same elements.

More Othreleth Woods Ground Textures

The 2nd rock texture for OW (tr_ow_rock_02.dds) needs to be changed to be a mossier version of 01, instead of being Shipal-Shin layer 2 with the same moss. You're welcome to change the moss texture of 01 as well if you wish, if you think it looks like corny poop (not a common complaint but one I've seen more than once.) After this is done the 2 of them should get a variant rotated 90 degrees, just use the same ID and filename with a b at the end.

We need another scrub texture or 2. It should be pale-ish purple and/or red.

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