Closed (Fixed)

Polearms with illogical stats

Some of the polearms have "thrust" damage only because they're in the spear category. Should switch around their stats to be appropriate to their looks instead,

I also propose renaming (THE NAME, NOT THE OBJECT ID!):
"T_De_Ebony_Halberd_01" since _02 which does look like a halberd has the same name,
Atrayonis died for your sins, check it out:
Ebony Halberd -> Ebony Bardiche

(chop/slash/thrust)

T_Com_Adamant_Gisern
(10/30/10)
high slash but looks well suited for thrusts

Cannot pick up Ancient Nordic Silver Axe from seafloor in "Revealing the History of Fort Ancylis" quest

The Axe in question is just north of Fort Ancylis on the sea floor fairly close to the cliffs. The quest giver explicitly states that an artefact needs to be recovered and as far as I can tell it is the only one down there. However it isn't possible to pick it up and return it.

TR_Data-bsa from Tamriel_Data (HD)-44537-04.7z missing tr_f_shroomtable_ora.dds

TES3Stream Warning: Model "Meshes\TR\f\TR_Flora_ShroomTabO_06.nif" tex not found "Textures\tr\env\tr_f_shroomtable_ora.dds"!
Texture Load Error!: Textures\tr\env\tr_f_shroomtable_ora.dds

TR_Data.bsa from Tamriel_Data (HD)-44537-04.7z has only tr_f_shroomtable_red.dds

[EDIT]same with tr_f_shroomtable_gre.dds

The Walls of Dondril?

The walled defense of this "village of hardworking mer", "humble common folk" under the protection of Indoril struck me a little odd. I visited the place after leaving Old Ebonheart to travel the eastern Thirr territories. I think this is supposed to be a rather peaceful area, a starter region similar to the Ascadias on Vvardenfell? 

In light of this, the defining palisade of Dondril (made out of hundreds of Ex_De_Docks_Piling_01s!) might prove a little too much. Does a mere shack village in Aanthirin really need such a defense? 

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