Acre of St Meris Fences

Type: 

Bug

Severity: 

Minor

Game version: 

Morrowind

Concerns: 

TR_Mainland

Found in Version: 

Status: 

Description: 

I hesitated to report this minor issue because it concerns Old TR that you will surely rework in the future, but due to MW mechanics, the fences around this farmhouse (Acre of St. Meris in the Sacred Lands) prove an inescapable death trap for the NPC inside when attacked by man or beast. That's why MW usually does not close off places. The smallest instant fix would be to open the fences somewhere ...

(Of course com_fence is also unfitting style mixing for a Velothi farm, but this place probably won't stay like this forever).

Screenshots: 

Comments