Bloodstone Pilgrimage Quirk

Type: 

Suggestion

Severity: 

Minor

Game version: 

OpenMW

Concerns: 

TR_Mainland

Found in Version: 

Status: 

Description: 

One thing I noticed about the Bloodstone Pilgrimage is that falling doesn't do damage to your health unlike jumping (unless the fall is from high enough to get past your acrobatics protection). Does the scripting allow something like that?