Bugs from /watch?v=xd1vk7vrcZ8

Type: 

Bug

Severity: 

Normal

Game version: 

Morrowind

Concerns: 

TR_Mainland

Found in Version: 

Status: 

Description: 

Hello, the youtuber https://www.youtube.com/c/Mech4 has recently uploaded a few videos of him exploring the newest TR with a very high-level character.

While watching him play I noticed a few bug. I took note of the time in the video and I wrote short descriptions, but I'd expect that some of these will not have enough details to be worked on.
He is playing with MCP and MGE XE, I couldn't see any other mod installed, but of course I have no way to know the details.

The list is kind of long, so I split it by video, but let me know if you'd rather have me split it into multiple reports.

First video: https://www.youtube.com/watch?v=xd1vk7vrcZ8

  1. 44:32, floating book-ends in OE Ministry of Justice.
  2. 45:45, floating book-ends in OE Ministry of Treasury.
  3. 52:53-52:58, Serynthul's entrance is slightly slanted, while the interior is not.
  4. 1:00:25-1:00:34, Door in the interior of "Velk Camp" (Aanthirin region, near Serynthul) is disconnected from the tent.
  5. 1:12:50, floating mushrooms and flowers along gorge, not far from Sadri Ancestral Tomb (this is probably too difficult without the coordinates).
  6. 1:12:56, on the opposite side, floating rocks (no coordinates again, unfortunately).
  7. 1:15:15, outside near Rathryon Ancestral Tomb entrance, to me it looks like the mushrooms are floating, but I may be mistaken.
  8. 1:15:22, outside near Rathryon Ancestral Tomb entrance, floating rocks.
  9. 1:29:56, Guide to Andothren scroll seems to end abruptly.
  10. 2:06:34, 2:08:26, roof flickering above the reddish fallen mural in Bthuangthuv, Sighs of Berahzic.
  11. 2:37:00-2:37:15, a Dark Seducer in Romayon, Vault has a Daedric Crescent. According to https://en.uesp.net/wiki/Tribunal:Famed_Artifacts_of_Tamriel that should be unique, shouldn't it?
  12. 3:03:25-3:03:41, Grumga gra-Shagdub's head is missing (Anbarsud, Shrine).
  13. 3:15:45-3:16:20, at Olmas Uvayn's death the journal is updated even though the quest was not started.
  14. 3:19:49-3:19:51, at Nasinammu's entrance, the rock behind passes through the door.
  15. 3:24:36-3:24:38, the first interior door at Nasinammu (first when coming from outside), when open, clashes with the rock behind it.
  16. 4:10:20-4:10:25, Bthung's outside telescope without collision (could be Morrowind being silly)

 

As if this wasn't enough, I also collected a list of thoughts/suggestions that came to my mind. Again, these are the ones on the first video.

  1. 26:01-26:16, 46:32-46:45, OE path to the Ebon Tower feels kind of empty (but OE is a resource hog, so it's understandable).
  2. 52:34-52:53, Serynthul's entrance feels a bit disconnected to its dome.
  3. 59:35-1:00:12, it could be nice to add some dialogue about velks (a bit like kwama miners).
  4. 1:29:55, wouldn't it be better to have a less precise map, so that future (and mod) additions don't stand out too much?
  5. 1:35:01-1:35:30, maybe it would look better to have a less clear-cut division between normal and tattooed skin.
  6. 2:21:43-2:22:00, the spell selection of the first enemy in Rorissud seems not appropriate for her position (different summons?, AoE?).
  7. 2:49:55-2:55:05, I think the difficult of the Orlukh Clan's Lair (Anbarsud, Forge) could be improved by having more than one vampire per room, or maybe having to go through a section where one can be seen by more than one vampire at once (this I certainly skewed by seeing a very strong character playing it).
  8. 2:57:45-2:58:20, the Anbarsud's "crater"/external excavation seems kind of empty.
  9. 2:58:57, the cell name Anbarsud, Shrine seems like an early reveal (maybe split it in two cells?).
  10. 2:59:00-3:00:00, I think Eraris Verenim should force greet the player after they reach the end, and maybe some other forced greeting before with comments on the place could help to build some athmosphere and tension.
  11. 3:01:35-3:01:50, it would be neat to have Eraris Verenim use an intervention spell instead of having him suddenly disappear.

 

Once again, I'm sorry for not being able to provide more details/coordinates when needed. Unfortunately I was just watching the video. If you need more details about the character or the mod list, please ask the author.

Comments

Part 1: fixed Part 2: TODO

FlinSunset's picture

Part 1:

1-2, 6, 9-13, 15. fixed
3. moved to https://www.tamriel-rebuilt.org/bugtracker/serynthul-extint-mismatch
4. moved to https://www.tamriel-rebuilt.org/bugtracker/velk-camp-interior-tent-shoul...
5, 7-8. moved to https://www.tamriel-rebuilt.org/bugtracker/aanthirin-floaters
14. moved to https://www.tamriel-rebuilt.org/bugtracker/nasinammu-entrance
16. won't be fixed, that's a vanilla asset

Part 2:

  1. very likely won't be fixed
  2. moved to https://www.tamriel-rebuilt.org/bugtracker/serynthul-extint-mismatch
  3. moved to https://www.tamriel-rebuilt.org/bugtracker/aanthirin-velk-herders-should...
  4. very likely won't be fixed, all maps in city guides are created in the same style
  5. won't be fixed, I guess
  6. moved to https://www.tamriel-rebuilt.org/bugtracker/change-muunyas-spell-selection
  7. perhaps will be fixed during the DoD interior redo. But to be fair, vanilla vampire distribution is basically the same.
  8. very likely won't be fixed
  9. perhaps will be fixed during the DoD interior redo
  10. already reworked
  11. already reworked