Door in Necrom leads to character stuck in geometry

Type: 

Bug

Severity: 

Normal

Game version: 

OpenMW

Concerns: 

TR_Mainland

Related Release File: 

Found in Version: 

Status: 

Fixed for Version: 

Coordinates:

x: 

354113.50

y: 

-91981.61

z: 

2544.26

Description: 

Exiting a certain door in the Necrom Temple Pathway sticks the player in geometry that leaves them floating and unable to escape the immediate area of the doorway. The door I on the overhanging interior balcony. I initially saw this glitch with an Altmer, but tested it with different races and the bug is identical on all of them.

When attempting to enter the door from the outside (via levitating onto the balcony) the player is met with an invisible bubble surrounding it. The door can still be interacted with to enter the building.

This might be an OpenMW related bug, not sure.

Coordinates are for the area the door spits me out on, not the interior cell with the door.

Screenshots: 

Comments

Can confirm this, both with

Atrayonis's picture

Can confirm this, both with OpenMW (where the problem is more obvious) and Morrowind.exe.

T_De_SetNecrom_X_Gate_01 / tr_ex_nec_gate.nif is causing this problem, it seems to be a too generous collision mesh. The intendation where the doorway is set is not properly done.