EoE/Telvannis general bugs

Type: 

Bug

Severity: 

Normal

Game version: 

Morrowind

Concerns: 

TR_Mainland

Found in Version: 

Status: 

Description: 

Some bugs from my latest playthrough (all new FG questlines were amazing, by the way!):

  1. Dolrem Peres rewards you with <deprecated> after completing the quest "The Famous Fraud"
  2. Typo (hilld) in topic "little secret" in Tel Gilan
  3. Quest "Avenge the Knights" takes you to Galseah with 2 followers. The cave is extremely bad for having followers though (lots and lots of spaces they can get stuck making it really annoying)
  4. Same quest. Tarbus Norin and Merias Tolode were supposed to meet me in Red Drake Inn after the quest. They did not appear (maybe that's due to EoE rebuild of the place?).
  5. Odming Fire-Toe in Helnim's FG has a miserable amount of arrows/bolts
  6. Something I noticed in various taverns on the Mainland. Some rentable beds, for example the one in The Queen's Cutlass, misses their rent variables. That means they are still "owned" even after paying, so if you're using a mod like Bed Buddies it means they are simply unusable
  7. Ardala has a very strange selection of dialogue. Seems like a filtering issue or some artifact from pre-EoE times
  8. Salius Magrodius dialogue. It should be %PCClass, not %Class. Otherwise this sentence doesn't make any sense.
  9. Giant Cephalophods in Manzirache are too big for this interior
  10. This entry in "Gummidge" topic dialogue blocks the entries below it, meaning that the quest is without clues
  11. Suggestion: All these nice new drinks should have some generic dialogue topics, similar to vanilla. Not sure what I'm buying right now
  12. In some Journals there's "Fighter's Guild", when it should be "Fighters Guild"
  13. TR_m2_key_ayemar_jail should be Ammar instead of Ayemar (that one is old). There's also a mention of Ayemar in Hero of the Indoril book
  14. Kellidan has 0 dialogue (seriously, what is this place?)

General note (I mentioned that in some other report but I'll do it again here):

This is especially noticable in new areas: there are no signpost outside cities or very little. Honestly I'm not sure if there's something outside Firewatch, Helnim or Nivalis for example. They serve a gameplay purpose, as in vanilla, they should be outside cities, on crossroads, directing towards next city/village or major landmark. Not sure why, but old TR places were more consistent on that front (or overdid it) - I wonder if it's because of distant land?

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