Type:
Bug
Severity:
Major
Game version:
OpenMW
Concerns:
TR_Mainland
Found in Version:
Status:
Fixed for Version:
Coordinates:
x:
267475.00
y:
-120618.00
z:
5902.00
Item/Script Reference:
Identifier:
ex_mh_paldoorjamb_01
Description:
The door leading from Tomaril Manor, Guard Tower: Upper Levels to the exterior plops the player inside some collision mesh where you can't move any further, without turning clip off. (I remember there used to be a similar issue with the Telvanni Council house in Port Telvannis.)
Comments
Upper Levels, not Upper
Upper Levels, not Upper Floors, right?
I can't reproduce this on vanilla...
Yep, Upper Levels. I guess
Yep, Upper Levels. I guess OpenMW then handles the collision differently in some way. But I remember there being a similar issue in Port Telvannis that got fixed eventually either by TR or OpenMW. Wouldn't it be easy to make a slight modification of the door marker to sidestep the issue entirely?
There were 1-2 bug reports
There were 1-2 bug reports about this already, and I fixed it by moving doormarkers.