Semi-bugged escort quest (Galseah dungeon delve with knights)

Type: 

Issue

Severity: 

Normal

Game version: 

OpenMW

Concerns: 

TR_Mainland

Found in Version: 

Status: 

Fixed for Version: 

Description: 

Between Helnim and Marog, there is a quest to help Tabus Norin and Merias Tolode (Avenge the Knights). It involves escorting these two and going to the nearby cave Galseah, to rid it of the Daedra worshippers. The issue is with the stairs and terrain in Galseah, Deep Caverns.

I found doing this while escorting them, to me - impossible. In the Deep Caverns portion, there are a few places where they inevitably seem to get stuck.

- Just south of the north-westernmost part of Galseah, Deep Caverns - there are stairs with a platform that is raised a bit above the ground below. You need to descend to here to fight the daedra, but there is no way for an NPC to return. It requires jumping on this short platform, which is an easy task for the player, but it leaves the NPC stuck.
- In another part of Deep Caverns, closer to the door to the main area of Galseah, there is another set of steps with a 'hole' to the left when facing the steps. The NPCs can easily fall into this area, leaving them stuck.

The only way I could finish this was to tell them to "Wait here" at or near the entrance, and do it myself.

Screenshots: 

Comments

Attached screenshot. The

Onmund803's picture

Attached screenshot regarding the second issue. The lower NPC is stuck and unable to leave that small area, no matter where I am, to try to get him to follow.

From this view, the entrance to "Deep Caverns" is at about "2 o'clock" in the screenshot. Or, when first entering "Deep Caverns", this "hole" is just down and to the left. In the screenshot, I am standing on the other side, looking downward.

I could get coordinates if that is helpful, but I think its self-explanatory when you go there.

Unrelated: but if you could increase the max filesize on screenshots, that would help everyone! I spent a half-hour editing this to try to keep it high-quality but get it below the 2MB max, which is tiny by today's standards especially if using the high-res TR build. Frustrating; just a friendly tip.

Fixed all navigation issues I

Denis418's picture

Fixed all navigation issues I could find in both interiors of the dungeon (tested the quest in OpenMW):

  1. Added ladders/stone ramps to inacessable places.
  2. Added rock statics and other solid objects to fill the corners where NPCs could fall.
  3. Removed excessive awnings from the first living platform, so if NPCs would fall from the natural rock bridge, they won't stuck on them.
  4. Updated all pathgrid.
  5. Added a new enchantement - TR_Levitate_Friend.
  6. Added a new enchanted item - TR_Helping_Hand - and placed it on the table in the first interior. This glove puts short-term levitation on touch - if everything fails, the player can still take the NPCs out. It's also an example for the players to have this kind of levitation-on-a-friend to deal with inherent Morrowind pathfinding issues.
  7. Updated TR_m2_Tarbus Norin - changed his face so he won't be a clone of his friend, gave him some food, some gold, repair prongs, iron bow and arrows and upt-ed his Marskman skill to be one level with Long Swords (51).
  8. Updated TR_m2_Merias Tolode - gave him a different sword (silver shard blade instead of the AoE poison blade), some gold, some food and an amulet of healing.
  9. Replaced aena spear in the boss' chamber with a frost glass spear.
  10. Replaced a locked chest in the first interior (it used to spawn nothing for me) with a richer variant, and updated its lock and trap with more deadly variants.
  11. Fixed some haphazardly placed objects.
  12. Moved a hammock from the way to the back chamber.
  13. Grouped some mushrooms.
  14. Generally did everything so you could bring the NPCs all the way down the dungeon and back to the outside.

The knights successfully appear in the tavern after you help them kill the cultists, so this part was apparently addressed already.

 

Patch File: 

There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment. 
The one who fears is not made perfect in love. 1 John 4:18

Yeah, the issue with the

Ronik's picture

Yeah, the issue with the knights not appearing in the inn has been fixed.

The NPCs that appear at the inn are technically different NPCs than the ones that you have to escort through the cave, so I have made a small fix that modfies the NPCs at the inn to be consistent with your changes.

Patch File: 

Merged. Re-IDed the new

Revane's picture

Merged. Re-IDed the new objects. Carried over the changes to the NPCs to their alternate versions at the inn (so one of them doesn't... change his face after the quest is done.)