Type:
Bug
Severity:
Normal
Game version:
OpenMW
Concerns:
TR_Mainland
Found in Version:
Status:
Fixed for Version:
Description:
Firstly, there is an open hole into the great unknown in the Kharom, Burrows pictured in the connected screenshots. Unsure if the hole in the wall was intended to be an interior entrance. Looks to be that way?
The goblin weapons feel a touch overtuned, though thats most likely a failing of Tribunal and not of this mod. Additionally, the cave system could use more goblin variety, the constant onslaught of typical goblins and their single noise sound provided some challenges to my sanity, and I would relate the experience to the Nosferatu warrens in VTM Bloodlines, though Kharom is still much, much better, both mechanically and visually.
Comments
The goblins of Kharom may
The goblins of Kharom may possibly be Tribunal goblins, as I found them a lot more difficult than I did the goblins inhabiting the neighboring cave of Pagondha.