Thoughts on Kharom, + a Bug

Type: 

Bug

Severity: 

Normal

Game version: 

OpenMW

Concerns: 

TR_Mainland

Found in Version: 

Status: 

Fixed for Version: 

Description: 

Firstly, there is an open hole into the great unknown in the Kharom, Burrows pictured in the connected screenshots. Unsure if the hole in the wall was intended to be an interior entrance. Looks to be that way?

The goblin weapons feel a touch overtuned, though thats most likely a failing of Tribunal and not of this mod. Additionally, the cave system could use more goblin variety, the constant onslaught of typical goblins and their single noise sound provided some challenges to my sanity, and I would relate the experience to the Nosferatu warrens in VTM Bloodlines, though Kharom is still much, much better, both mechanically and visually. 

Screenshots: 

Comments

The goblins of Kharom may

walidov's picture

The goblins of Kharom may possibly be Tribunal goblins, as I found them a lot more difficult than I did the goblins inhabiting the neighboring cave of Pagondha.