Priority:
Stage:
- Merged
Development Progress:
100
Merged into:
Claim Type:
Description
This is adamantum’s showcase, a quest to collect cursed gems given by the enchanter in the Old Ebonheart Mages Guild.
I’ve only adapted it to the new Old Ebonheart files and fixed a bug that made it impossible to start – comments in the old threads haven’t been addressed.
Comments
Playtesting, comments: The
Playtesting, comments:
The first journal entry when picking the diamond should suggest the topic name? else put 'cursed gems' in Maniel’s greeting, otherwise it can be lost in a large topic list,
TR_m3_Zissicheeiva "this npc right next will probably have to be moved elsewhere and not enchanter service"rather the other way aroundTR_i3-280_ingred_cursed_diamond TR_i3-280_Basement "the diamond sparking the quest is very easy to miss. can a little light effect be added? some shine? scale up the diamond? especially since it's so close to the door + you just don't see it at all when entering the cell. maybe a very small version of the glittering one from the telvanni tower?"OE file now has another room for him with the gem in front of itTR_m3_ManielSylbenitte – The 'you know, those pesky daedric ruins when a thing pops behind you' line of speech makes it sound like raiding daedric altars is a normal thing for MG members. It’s really talking to the player, not the player character.
- a more useful thing to say: mention having searched the closest surface daedric ruins at Hadrumnibibi south of OE to no avail
TR_m3_ManielSylbenitte – "''And I have to tell you - if it wasn't for you to warn me, I'd probably be dead by now! The daedra are not a thing to be toyed with'' sounds too... obvious"
TR_m3_q_XX_DremoraLord "on talking to Maniel one week later, immediately get the journal entry about summoning a demora lord and having been able to kill it... except that’s before he summons it and before even killing it. Entry should be on its death"
TR_m3_q_XX_GemChest "maybe this should be disabled after he's done with the experiment"- removed chestTR_m3_q_XX_GemChest "also needs to be made still unactivable in the second week at least"
TR_m3_q_XX_Dremora "give a silent death voice for these and him? otherwise they'll deathanimate when entering the cell. or replace this one and them with already-dead versions? checking ''corpses persist'' makes them dead on load."
- old forum also comments about default dremora corpses being basically invisible, because they're ashes
scrib – "shouldn't that scrib disappear eventually? or else have the mages comment about that constant noise?”
Reward: dremora_summon "
summon dremora amulet - could it be a dremora lord instead? perhaps reducing the duration or charges? otherwiseby the point the PC is high level enough to gather or have gathered 10 cursed gems, wouldn’t a mere dremora be useless?"Reward: dremora_summon
"summon dremora lord" isn't an existing spell.
Another idea for a more interesting item: since it's given as a reward an explanation can go with it so a scripted item is possible. Amulet that makes you appear at the closest daedric shrine altar that has offerings? (limitation: have to be exposed to the sky, perhaps at night only)
this is nowhere near 100%
this is nowhere near 100% done
I checked it out and not only does it still have all of the bugs above and on old forum, but
some of the npc id's are missing from dialogue conditions- greeting 1 is normal herethe greetings aren't in the correct spot
they're also in greeting 1 for some reason
the ID's for everything also have "XX" in the namei'd peg this at a solid 60% done, posting this as a reminder to whoever tackles this
Updated with some
Updated with some improvements
Dropping but still needs work. It could use someone going over the dialogue, feel free
Update. Fixed the bugs
Update.
Fixed the bugs detailed in the comments here and on the old forum.
Replaced MW_MagesGuild with "Mages Guild".
Fixed bad dialogue order (mostly disp checks).
Fixed typos and bad grammar in some places.
Rot is trying to make the quest reward more interesting. For now, it shouldn't really matter as that can be merged later on. Quest up for review.
The quest is broken. I can
The quest is broken.
I can process until the point where Maniel Sylbenitte is trying to cast a spell (in order to trick Dremora into something, presumably trying to spawn them). Nothing happens. He doesn't even cast it on the player, but on himself (as both spell effects are set on "self"). When I talk to him again, the dialogue and casting animations repeats.
Additional problems:
T_IngMine_Alexandrite_01 gets a script. Bad. The note that starts off that quest is from the wrong person.
uploaded (despite filesize it
uploaded (despite filesize it's not the full quest, just edits to merge over what's already merged in the section)
to do on merge:
delete not used CLOThing tr_m3_q_oe_mg_daeamulet, ENCHantment tr_m3_q_oe_mg_amuletench
add ownership to valuables in Maniel's room (Old Ebonheart, Guild of Mages: Basement)
if possible move stuff around to look better on the table
do not close after merging because there is still one huge issue:
Ok, not moving this to merged
Ok, not moving this to merged for now, I just hope nobody will come along and merge your fix a second time.
Since nobody has any input I
Since nobody has any input I'll probably go with this: Maniel only asks for 5 gems and says what types of gem he doesn't want (including vanilla ones); if you have those anyway he might accept 3 times more.
Seems fine. I feel like a
Seems fine. I feel like a mighty chump for not realizing that the patches fix this behavior. If we had more time, maybe you should take these gems to a Telvanni or some Ashlander who would know how they should be cursed (thereby getting the correct items).
Reenchanting them would be
Reenchanting them would be interest but yes, no time for now
New edits for merging again
New edits for merging again
Now accepts 5 data gems or 15 vanilla gems or any equivalent combination of the two
Placed 20 backup gems in several mainland shrines, should appear only in shrines that were already visited before
Edits to remove CS error check reports
Dremora kills questgiver if PC flees the scene
for merge:
delete ingredient TR_m3_OE_MG_Dae_ruby
Old Ebonheart, Guild of Mages: Basement: change maniel ownerships in his room to faction for things he shouldn't sell (pillow...), make clutter objects on maniel's table not bleed into each other
for Mainland later: in shrines, make a few more cursed data gems available by default (replacing cursed rubies/emeralds, or replacing uncursed versions)