Version:
Active:
Released
Checked out:
No
File versions:
Description
This release file contains for the cities of Kartur and Verarchen with their exteriors, and interiors.
Workflow
This is the file where dialogue, quests, and claims should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)
Development Plan
Interiors need to be overhauled. NPC planning in Kartur can commence, Verarchen already has dialogue, but that should be verified and built upon. The cliffs derived from the Mortrag Glacier need to be replaced.
Merged Claims from the old forum:
TR_i4-240-Red
TR_i4-369-Red
TR_i4-370-Red
TR_i4-450-Red
TR_i4-451-Red
Comments
Update
I've added a lot of missing vertex paint to Kartur and its surrounding area (the parts that seemed completed of Nemon's rework).
Mergeable interiors:https:/
Mergeable interiors:
https://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=21288
https://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=22656
https://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=22657 (Needs new exterior entrance, preferably one that works with this claim the way it was intended)
https://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=23124
https://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=23125
Going to merge the above.
Going to merge the above.
Dropping. Changelog: Merged
Dropping.
Changelog:
Merged those interiors
fixed minor placement errors (caspering objects)
added doors to the shipwreck exterior
added bc_mushroom lights around the now merged cave under the shack where absent
altered the interior of the mine to fit with the current exterior
added a hut next to said mine for its interior
Someone please delete these:
Someone please delete these:
CONT: tr_m4_498_chest
ACTI: t_glb_sound_waterfallsml
ACTI: t_glb_sound_waterfalllarge
ACTI: t_glb_sound_water_stream
ACTI: t_glb_sound_water_stream2
ACTI: t_glb_sound_water_lake
They are shared with Roryn's Bluff, but unlike the latter, this section never uses them.
Dropping. Changelog: - in_r_s
Dropping. Changelog:
- in_r_s_door_01 TR_i4-15 3776 3792 15936 Snapped the doorjamb to grid.
- in_r_s_doorjamb_01 TR_i4-18 3712 4480 14912 Player couldn't pass here (apparently, in_r_s_int_stairs_06 can only lead into an open space at the bottom, never into a wall-tile). Now a teleport door.
- Removed CONT: tr_m4_498_chest and ACTI: t_glb_sound_water* as well as an activator with empty ID (WTF).
- Terrain_rocks_GL_01 Roth Roryn (-13,-13) -100130 -104823 3033 caspering fixed, vertex shading improved; detailing still needs to be done.
- Terrain_rocks_GL_02 Roth Roryn (-13,-13) -106403 -99899 760 Lots of caspering and floating fixed, as well as landscape peaks; needs detailing too.
- Fixed both doormarkers and northmarkers in cell TR_i4-58_Lounge.
- Fixed abuses of special items found by abot ( https://www.tamriel-rebuilt.org/bugtracker/references-standard-objects-m... ).
- Cleaned.
Some exterior edits are
Some exterior edits are needed in this area:
These areas need to be
These areas need to be finished:
Grabbed the file to work on
Grabbed the file to work on stuff circled over + minor fixing of oddlyness.
To-do: 1) Add one cave
To-do:
1) Add one cave dwelling entrance near the Redoran village
2) Relocate the kwama mine to the other side of the hill, near the Redoran village
3) Add a velothi tower at the old location of the kwama mine
4) Add four cave dwellings near the velothi tower. They form a secluded cult in the hills.
5) Connect the two roads with a new one
6) Add a new ancestral tomb somewhere north of Kartur
- Swapped old GL stuff with
- Swapped old GL stuff with new RR stuff
- Replaced countless rock clusters with new assets
- Detailed and added RR flora
- 1-6 on Jani's to-do list done.
Left to do:
- Guar herd
- Saltrice farm
Dropping now due to other stuff to do. Download latest file from my Google Drive v0014.
MinerMan says: Double check
MinerMan says: Double check that these have a <BR> at the end, otherwise text will be lost.
TR_m4_i4-14-red_guestbook
TR_m4_KDTT_FelmsShrineNotice_GZ
Whoever does be careful of
Whoever does be careful of the version linked from "Lab of Abyll" at the bottom as it has Mainland (the esm version) as a master.
"Forum sigantures suck" - a great man
Grabbing to merge some ints.
Grabbing to merge some ints.
Dropping. TR_i4-300-Red: made
Dropping.
TR_i4-300-Red: made the exterior entrance a bc rock entrance.
TR_i4-366-Red: set all doors into doorframes, added a hall piece to the exit, and deleted the shrine.
Moved the entrance of Velothi Tower 4 to better fit the interior.
Fixed the filepatchable items
Fixed the filepatchable items here:
https://www.tamriel-rebuilt.org/bugtracker/deprecated-items-1908
Also linked Ancestral Tomb 10, which I had forgotten to do before.
TO-DO: The West Gash trees in
TO-DO: The West Gash trees in the city of Kartur itself still need to be replaced.
Grabbing to clean out a dirty
Grabbing to clean out a dirty cell and merge a couple of ints.
Dropping. I also cleaned this
Dropping. I also cleaned this file, brought back the cliffs that disappeared, and replaced the remaining GL grass.
Grabbing to fix three
Grabbing to fix three deprecated items and merge 1 or 2 ints.
Dropped. Merged Velothi Cave
Dropped. Merged Velothi Cave 13 and Ancestral Tomb 8. Fixed the three deprecated items.
Grabbing and dropping. Merged
Grabbing and dropping. Merged two interiors and there were no deprecated objects.