Version:
Active:
Released
Checked out:
No
File versions:
Workflow
This is the file where cells, dialogue, quests, and claims for the northwestern part of Lake Andaram should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)
This section needs the rest of its interiors made and merged into it, as well as NPCing.
Comments
Grabbing to bordermatch with
Grabbing to bordermatch with Indoril-Thirr.
Was dropped due to loss of
Was dropped due to loss of the file.
Grabbing to move the rest of
Grabbing to move the rest of the exterior cells into this as well as to merge interiors.
Uploading a version that's
Uploading a version that's merged and bordermatched but without interiors yet
Dropping. Moved Lake Andaram
Dropping. Moved Lake Andaram #7 and two cells from Lake Andaram #1 into here, and then merged the interiors for Aimrah, Nav Andaram shacks, farmhouse, LA2 Tomb and Velothi Tower, and LA1+5 grotto 3.
Grabbing for NPCing.
Grabbing for NPCing.
WIP file up. Aimrah is fully
WIP file up.
Aimrah is fully NPC'ed. Surrounding areas next, and then... dialogue!
Not sure whether it's best
Not sure whether it's best posted as a bug or in a comment as I did, but there are a few issues with one of the merged interiors, this farmhouse.
Edit: also, only one of the table legs in this interior is actually touching the ground. Not very noticable, though.
Edit2: and in this tomb, the Chuzei helmet is floating by quite a bit, and the left pauldron isn't resting properly.
Topic dialogue changes:
v006 uploaded
Topic dialogue changes:
Aimrah: Myself and the crew only interact with the dock-workers -> "The crew and I only interact with the dockworkers"
Horrav Fillipian: offence -> offense
latest rumors: trouble with sleeping -> trouble sleeping
specific place: Just by the docks -> Near the docks (flow, contexual as the next sentence is 'at the docks')
my trade: fixed endless loop with the sailor
Capitalizing Ja'Jabba in some topics/journals
dock-workers -> dockworkers
cleaned, tested, quests look good to go.
there is an unfiltered sailor response in "my trade" in mainland that's blocks some of the dialogue.
my pub script errors on nothing, the door id is there it just constantly errors for me saying it can't find the door (so that's the one thing I couldn't test).
e: check to make sure the door has persistent refs enabled
Which quest are you talking
Which quest are you talking about, here? Not this one, I guess, since it's still marked as "ready to merge", not "merged"... I haven't downloaded this section file yet, so I'm not familiar with the area and related quests. Asking so that I can start to get a better picture of what's going on in and around Aimrah.
Mort is talking about misc
Mort is talking about misc quests -- or rather small errands and world encounters -- I made in the section file.
Thank you mort for fixing the things that needed fixing!
Alright, thanks for the
Alright, thanks for the explanation!
Dropping for now. File still
Dropping for now.
File still needs cleaning, but otherwise more or less finished.
Will post change log later.
Grabbing. Going to fix errors
Grabbing. Going to fix errors pointed out on Discord.
Dropped. - fixed the secret
Dropped.
- fixed the secret wall script in Aimrah lighthouse -- it now works with save games
- added dialogue responses for the hetman when the player lets Ja'Jabba go free
- changed all errant cases of Ja'jabba to Ja'Jabba
- the rats in Gila Mundrano's apartment shouldn't get stuck anymore
- went through the interior problems in Gnomey's post and addressed them when needed
- fixed other script issues pointed out by arvis
Changelog v0.009: - Not a
Changelog v0.009:
- Not a proper review! Some cleaning done (including St. Veloth gospels whose Tamriel_Data versions, I assume, are more up-to-date; also including two regions that duplicate ones from Tamriel_Data).
- Dialogue loop in "bounties" fixed.
Checking out. Will add newly
Checking out. Will add newly added Aimrah unique items to the worldspace real quick.
Did some playtesting. Things
Did some playtesting.
Things falling into my view:
Horrav Filipian:
Repeats his dialog as if you were always talking to him like it was the first time. Some variance for the second time you go trough the dialog chain would be good.
The two bountie quests:
Maybe add some journal entry for when you kill them. But this is only a suggestion.
Topics:
Would be cool to have the topic Aimrah there by default. Currently I had to speak to someone outside the village to get the topic.
Lighttower:
I can get into it by levitating to the top of the tower and then entering the falldoor. Supposed to be like that?
Outside of that it looks like great work but haven't yet played too deep into.
Dropped. Added unique Aimrah
Dropped.
Added unique Aimrah items.
File in need of cleaning by someone savvy and pedantic.
Dropped. Will take for
Dropped. Will take for further reviewing tomorrow, but so far I've...
- reviewed the scripts.
- fixed the typos Dillon found (minus the one that's actually in TR_Mainland; that one's in my betacomments now).
- cleaned dialogue and cells.
- (2019-08-08) Ensured by script that non-persistent Nav Andaram objects cannot be picked up.
- (2019-08-08) More minor corrections.
Review still in progress.
Thank you so much, arvis!
Thank you so much, arvis!
Dropped. Review finished
Dropped. Review finished (2019-08-08b); great job, Rats!
- Various dialogue improvements (as discussed in discord): addtopics; less repetitive wording; a couple extra responses (e.g., you can now ask Ja'Jabba about whom his organization serves).
- Ownership corrections.
- A few levelscaled critters replaced by static-difficulty levlists.