I have implemented a new quest as my showcase.
Kephat Rangidil, the son of a prominent noble family, has been sent into hermetic exile for one year to get over a skooma addiciton. With his year in confinement almost at an end, he suddenly stops corresponding with his dear friend Dara Thiralas. Dara Thiralas sends the PC to check in on Kephat to make sure nothing bad has happened.
All the relevant NPCs are standing around in the Balmora open square (on the opposite side of the river from Caius Cosades's house) for your questing convenience.
PLOT STRUCTURE:
Speak with Dara Thiralas to get the quest hook. You can choose to refuse to help which ends the quest.
Once you have agreed to help, checking the body of Kephat Rangidil will allow you to report that he has died of a Skooma Overdose. Otherwise, looking in the nearby chest will prompt you to investigate further (which, unbeknownst to the player, offers a better reeard).
If you decide to investigate further, speak to Kephat's Brother, Olas, with a high enough disposition to learn that it was Olas who sabotaged and poisoned Kephat. You can still choose to say nothing to Dara and claim that Kephat died of a simple overdose, or you can nark on Olas and tell Dara the truth, which gives you a better reward.
Alternatively, you can ask the Khajiit Slave Dro'Jurrzo about the whole ordeal. If you find the key (which is laying on the ground between them) and let Dro'Jurrzo @go free#, he will let you in on the secret that Olas ordered Dro'Jurrzo to bring Kephat the poisoned skooma and a forged note from Dara. You can then confront Olas without having to make nice with him.
The reward is a 1-year Skooma Eater's Anonymous coin which provide 25% or 50% Resistance to Poison depending on whether you told Dara of Olas's involvement or not. Dropping the coin removes the buff but it does not need to be worn, only left in the inventory.
2019-04-01 05:28
5 years 7 months ago
I have changed the location of the quest to Hlan Oek (cell 1, -32) at the suggestion of the discord. The relevant NPC's are now standing around in the marketish area.
I have also changed the naming convention of the script components to TR_m7 to reflect their new location (as well as correcting a few incorrect names).
2019-03-20 13:12
4 years 6 months ago
Hi there! Nice quest idea :) I'm no reviewer, but I did a thorough playtest of your quest (version 2), and found some worthwhile things to report. Don't be afraid by the wall of text, it's mostly typos and additional commas, for better flow. There are a couple problems in the quest's progression, however, which I've listed further down. Here's what I have:
NPC dialogue:
Journal Entries:
Items:
Quest progression:
Overall remarks:
That's it! I'd advise you to put up an updated version for review, so as to save the actual reviewer substantial time ;)
2017-10-30 13:01
2 weeks 5 days ago
Yeah, I made the mistake of using the TR_Mainland.esm as a dependancy too with my showcase. You're supposed to use the internal TR_Mainland.esp version for showcases (since, if they take place/involve TR areas, they are likely to be used in the project itself, plus it's easier for testing), so I'd suggest deleting the dependancy (the way I did so was just load it in the CS using the internal file instead of the esm, it'll whine but oh well, then save and exit. Load it back up and make sure none of the dialogue fell/correct any fallen dialogue via moving them back up to where they're supposed to be. And make sure to clean it afterwards!).
Rawr.