What's the // and \\ for? It might be best to write what the upload Changes are? Especially for the latest one, just to say that certain things have been fixed.
To repeat on what I said on Discord: we are currently at the 18th iteration of this showcase. Whie the "3 strikes and you have to redo it" times have gone, this is pretty excessive.
As such, when this one has been deemed good and acceptable, I'd like to see another showcase interior. Smaller this time (this interior is rather big for a showcase, which might not have helped), it's just to show that you have learned to deal with your recurring enemies, the floaters and bleeders, early on.
This is new vesion of my showacse, I created not big neat interior of middle class Hlaalu house, exterior version of this building is below the interior.
Clean: Yes Northmarker: Yes Illegal to sleep: Good Lighting: Not so good, would recomend changing to a brown and with less sunlight settings.
Bleeders:
- light_de_candle_07_64 (next to the rolling pin) - potion_local_liquor_01 (Sujumma) (Bleeding into the other Sujumma on the dining table redware platter) - furn_de_tapestry_06 (on the top floor that is used as the "make shift" door. I would recommend swapping this out for a door that opens outwards towards the plant pot)
Floaters: - light_de_candle_07_64 (by the enterance on the stool) - misc_de_foldedcloth00 (on the bottom of the first pile) - misc_com_wood_knife (next to the rolling pin) - Misc_Com_Pitcher_Metal_01 (on the shelf) - misc_com_redware_flask (in the middle on the shelf, other two are fine) - misc_de_pot_blue_01 (on the shelf) (X2) - misc_com_basket_02 (on the shelf) - ingred_bread_01 (in the basket mentioned before) - misc_de_pot_redware_01 (on the top part of the shelf) (X3) - de_p_chest_02_empty (on top floor)
Other:
- Move the Northmarker out of the actual interior and off to the side so that it is easier to look around - misc_de_bowl_bugdesign_01 on the table could do with bleeding into the table a bit, it looks like it's balancing on a small point at the bottom of the bowl - Com_Sack_02_Ingred can be bleeded into the floor more to look like it has weight and flexibility with the cloth that it is made from - misc_de_bowl_redware_02 bleed these into the shelf more, they suffer from the same issue as the bowl on the table (x2) - Flin is quite expensive, I would recommend replacing the six bottles on the small shelf with cheaper liquors and empty com bottles - Candles on the floor seems a bit strange on the top floor - furn_de_rug_big_05 on the top floor could do with bleeding into the ground more, this would mean you should lower the Z-Axis of everything else on top of it too
- It's good that you used the exterior house model as a reference (ex_hlaalu_b_12), but you should remove it though
Now that your showcase is reviewed, I'm promoting you to Interior Developer. Congratulations! The next step is to take a look around the claims browser. Due to the difficulties during your application, I'd recommend that you choose from some of our easier claims first, to further improve your skills.
A quick overview of new and updated content can be found in your dashboard. If you are interested in our ongoing development, check out the claims browser and the asset browser.
2016-01-25 21:01
2 hours 18 min ago
What's the // and \\ for? It might be best to write what the upload Changes are? Especially for the latest one, just to say that certain things have been fixed.
2015-09-28 20:13
2 years 7 months ago
To repeat on what I said on Discord: we are currently at the 18th iteration of this showcase. Whie the "3 strikes and you have to redo it" times have gone, this is pretty excessive.
As such, when this one has been deemed good and acceptable, I'd like to see another showcase interior. Smaller this time (this interior is rather big for a showcase, which might not have helped), it's just to show that you have learned to deal with your recurring enemies, the floaters and bleeders, early on.
2019-03-11 20:09
5 days 17 hours ago
This is new vesion of my showacse, I created not big neat interior of middle class Hlaalu house, exterior version of this building is below the interior.
2016-01-25 21:01
2 hours 18 min ago
Northmarker: Yes
Illegal to sleep: Good
Lighting: Not so good, would recomend changing to a brown and with less sunlight settings.
- potion_local_liquor_01 (Sujumma) (Bleeding into the other Sujumma on the dining table redware platter)
- furn_de_tapestry_06 (on the top floor that is used as the "make shift" door. I would recommend swapping this out for a door that opens outwards towards the plant pot)
- light_de_candle_07_64 (by the enterance on the stool)
- misc_de_foldedcloth00 (on the bottom of the first pile)
- misc_com_wood_knife (next to the rolling pin)
- Misc_Com_Pitcher_Metal_01 (on the shelf)
- misc_com_redware_flask (in the middle on the shelf, other two are fine)
- misc_de_pot_blue_01 (on the shelf) (X2)
- misc_com_basket_02 (on the shelf)
- ingred_bread_01 (in the basket mentioned before)
- misc_de_pot_redware_01 (on the top part of the shelf) (X3)
- de_p_chest_02_empty (on top floor)
- misc_de_bowl_bugdesign_01 on the table could do with bleeding into the table a bit, it looks like it's balancing on a small point at the bottom of the bowl
- Com_Sack_02_Ingred can be bleeded into the floor more to look like it has weight and flexibility with the cloth that it is made from
- misc_de_bowl_redware_02 bleed these into the shelf more, they suffer from the same issue as the bowl on the table (x2)
- Flin is quite expensive, I would recommend replacing the six bottles on the small shelf with cheaper liquors and empty com bottles
- Candles on the floor seems a bit strange on the top floor
- furn_de_rug_big_05 on the top floor could do with bleeding into the ground more, this would mean you should lower the Z-Axis of everything else on top of it too
2019-03-11 20:09
5 days 17 hours ago
Ok, I fixed my mistakes those you found. This is new version of this inetrior.
2016-01-25 21:01
2 hours 18 min ago
Did a review for second time, and I got to say, you are doing an awesome job with this second interior. This is all I could find:
2019-03-11 20:09
5 days 17 hours ago
Fix this ones.
2016-01-25 21:01
2 hours 18 min ago
Everything looks good. This 2nd showcase you uploaded after the fixes is really well done. Looks like you know your way around the CS
2017-10-08 01:57
15 hours 18 min ago
Now that your showcase is reviewed, I'm promoting you to Interior Developer. Congratulations! The next step is to take a look around the claims browser. Due to the difficulties during your application, I'd recommend that you choose from some of our easier claims first, to further improve your skills.
Congratulations godzil!
2017-10-30 13:01
2 weeks 5 days ago
Congrats!
Rawr.
Pages