Version:
Active:
Released
Checked out:
No
File versions:
Description
The section file containing the east bank of the Thirr. Mainly focused around the Indoril.
Workflow
This is the file where dialogue, quests, and claims for the eastern Thirr should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines) Requires the latest TR Data Addon!
Development Plan
This file needs to continue being worked on as it did before: remaining issues need to be fixed, more dialogue and quests needs to be added, and Roa Dyr needs to finish its overhaul.
There is also an activator (more info here) that needs a script made for it.
Comments
Release is over, time to
Release is over, time to return to Roa Dyr. Grabbing.
New progress file. Change log
New progress file.
Change log:
- did a bit of general patching up here and there, though I haven't resolved all the issues people have pointed out
- tidied up the council island some more
- added the hanging lamps back in
- added two interior shells to the 'Roa Dyr Safekeeping' interior; the Glass Hall where Indoril hold council and ritually consume punavit, and the Crossing of Lamps, a central building that will act as a hub for side quests. Here's how the floors of the Crossing of Lamps are arranged, from top to bottom:
Hall of Invocation - for the rare cases where negotiations with Daedra or powerful spirits are in order
Steward's quarters, shrines, audience room - where more complex or sensitive issues can be addressed away from the openness of the...
Foyer - this is where the steward questgiver will be located, acting as a literal interface between the Indoril and non-Indoril. (In the sense of the actual family/clan, not the organization as a whole). Also contains seating for waiting and discussing stuff and decoration.
Ancestor Hall, with a de-activated waiting door - this is where Indoril dead were interred before Ghostfence was constructed, along with foes and servants in the vein of Hanin's Wake.
I will probably put the Glass Hall up as an interior for claiming, though it's just two rooms and will be a bit awkward to properly arrange without a complete punavit drinking set. I got carried away implementing the shell of the Crossing of Lamps, so I'll be tackling that myself.
I thought I'd updated this
I thought I'd updated this earlier, but apparantly not. The new interiors are merged and linked (except the Whispered Tenet, which I only just saw is ready for merging and should be merged in the next upload). I did some exterior work mostly around the back of the harbour offices, but mostly focused on interior work in the "Roa Dyr Safekeeping" cell, which is currently very cluttered as I've started copying over content from old Roa Dyr interiors so that I can delete the cells.
So far, I've deleted seven of the old cells; three Ilvi Manor cells and four Roa Dyr cells. (The Ilvi Manor used to be where Vhul is, so was separate from Roa Dyr).
Ok, dropping the file now.
Ok, dropping the file now. The exterior of Roa Dyr is done, (barring door markers and updated NPCs), a few more interiors are mostly done, but I probably won't be able to set them up as claims before I get back. I didn't get around to doing anything with the rest of the file, eg. Almas Thirr fixes. It would be good to go over the exterior and spot the errors I undoubtedly left. What I'd like especially is for people to check the stairs next to the Crossing of the Lamps that go under an arch. I've flitted through with Orcs and Altmer without an issue, but apparently some still get stuck on it. Ideally, I'd want some pretty specific information from people who do have issues with it: were you playing OpenMW or vanilla, which race, were you running or jumping, going up or down?
Grabbing because some idiot
Grabbing because some idiot forgot to fix the waterfall so that it falls to the water.
Edit: Dropping again, as I don't feel like reuploading the file for such a minor fix. I can always do so in two weeks if nobody has bothered implementing this change in the meanwhile.
Grabbing to fix the above
Grabbing to fix the above issue and advance work on the remaining interiors. I also intend to do some basic NPCing (just placing the actors and setting their stats to start with).
New file up top. Given my
New file up top. Given my inactivity on this file I was planning to drop it, as it's due some fixes anyway, but then I made a bunch of headway on it today, and don't want to lose that momentum now that it's finally come again.
I've merged the Glass Hall, added Ilvi's steward and Roa Dyr's main questgiver -- TR_m3_Diranya -- to the Crossing of Lamps and did some general fixing and detailing. I've gone over the existing dialogue and NPCs, have deleted those I don't think fit with current Roa Dyr, and have started editing the rest to work. Hopefully I'll get far enough tomorrow before the meeting to post a proper changelog for the NPCs and dialogue.
Finally dropping this so that
Finally dropping this so that bug-fixing and other non-Roa Dyr work can be done. The dialogue and NPCing is very much in progress; I got rid of NPCs and dialogue who didn't fit and had no strings attached, so to speak, moved relevant NPCs from Roa Dyr interiors and who have Roa Dyr dialogue into the safekeeping cell, and started making edits to some of the NPCs and dialogue. I'm afraid it's not terribly organized yet, but I intend to return to it with a proper spreadsheet approach. In the interests of documentation, though, here are the messy notes I kept while making my changes:
Deleted interiors:
Roa Dyr, Idruvi Naryon's House
Roa Dyr, Terminus Atrus: Wizard
NPCs with dialogue:
TR_m3_Aaneth Felovil - Indoril Kinsman, turn into retainer (background, Draler Ilvi)
TR_m3_Adosi Biran - servant
TR_m3_Caro - has Dondril dialogueTR_m3_Danvas_Ilvi - youngest son
TR_m3_Draler Ilvi
TR_m3_Doves Silvin - Indoril kinsman, apothecary, edit background
TR_m3_Drothyl Sevol - head priest, should be of Vhul now, double-check
TR_m3_Elenora - philosopher, nab dialogue for Diranya?
TR_m3_Eveshi Drilor - harbourmaster, edit background
TR_m3_Favlea Drothril - daughter. DeletedTR_m3_Galor Naves - brewer, deletedTR_m3_Gnaws-the-Ground - slave, rename
TR_m3_Golvor_Ilvi - eldest son, xenophobe
TR_m3_Iverea Drothril - wife. DeletedTR_m3_Jeanette Cobden - ??
TR_m3_Kaisus - Cyrodiilic tourist alchemist, deletedTR_m3_Larola Naves - brewer, deletedTR_m3_Llanas Tharoth - publican, deletedTR_m3_Llaren Ilvi - middle son
TR_m3_Mabelien - smith, deletedTR_m3_Marlene - rowdy prisoner
TR_m3_Meduni Silvin - Indoril servant, edit background
TR_m3_Methal Fals - publican, deletedTR_m3_Minasi Indala - servant, edit background
TR_m3_Relan_Teneran - publician, deletedTR_m3_Sela_Delvencii - ??
TR_m3_Tavylu Ilvi - wife
TR_m3_Terminus Atrus - outlander wizard, sort of replaced by the one in Vhul. Deleted.TR_m3_Tilmari Ovelas - Indoril Oathman, itinerant retainer
TR_m3_Tirnen Felovil - hetman, deleted as Roa Dyr doesn't need oneTR_m3_Tivor Varyos - travelling vendor, edit background
TR_m3_Uvo Drethl - was moved to VhulNPC placement plans:
Exterior
Residence
-2 Guards
-Clerk Siln Tharoth
Temple
-1/1 Ilvi son 1
-1/1 Priest
Council Garden
-Retainer
-Gardener
Outcasts' Yard
-Traveller
-Guard
Harbour
-Retainer overseer
-1 Tollmer
-2/2 Velothi dockworker
-1 Velothi washerwoman
-2/3 Labour slaves
-1/1 itinerant merchant
Roa Dyr, Spire
-Ilvi's wife
-Ilvi son 2
-Cleaning staff
Roa Dyr, Statemen's Hall
-Indoril ________, Lay Elder of a nearby Chapel
-Priest
-2 servants
-Cleaning staff
-3 Guards
Roa Dyr, Craftmen's Hall
-Blacksmith, Dunmer, adept at enchantment, able to make Daedric weapons, etc.
-Breton slave, skilled armoursmith, excels at working silver and with fine decoration
-Cook
-Assistant
-Slave
-2 guards (one in smithy, one patrolling)
Roa Dyr, Servants' Hall
-Cleaning staff
Roa Dyr, Clerks' Hall
-3 clerks
Roa Dyr, Warriors' Hall
-Indoril Ilvi
-Retainer
-2+ Guards
Roa Dyr, Glass Hall
-Bosmer slave
-Guard
Roa Dyr, Watchtower
-Guard Captain
-Jailor
-Prisoner
Roa Dyr, Field Slaves
-4 slaves
Roa Dyr, Household Slaves
Roa Dyr, Crossing of Lamps
-1/1 Ilvi son 3
-1/1 Ilvi's Altmer steward, older end of middle-aged, served House Indoril in Almalexia long before coming into service in the Ilvi household. A skilled summoner.
-1/1 Retainer
-Various persons with grievances.
-2/3 Guard
Roa Dyr, Sanctum
-2 Priests
-2+ Guards
Roa Dyr, Black Hand Hall
-Morag Tong operative
Roa Dyr, Tollmen's Hall
-1 Tollmer
-2 Slaves
-Guard patrolling
Roa Dyr, Layover Post
-young itinerant Indoril noble
-2 itinerant guards
Roa Dyr, Whispering Tenet
-Indoril overseer
-Velothi crew
-2 slave labourers
Sum
5 Ilvi family
6/6 retainers
18+/15 guards
4/4 priests
6/6 clerks and tollmer
10/10 servants
6/6 household slaves
7/7 labour slaves
10/NA travellers and misc.
v0.228
Dropped. Changelog:
- abot's suggested replacements ( https://www.tamriel-rebuilt.org/bugtracker/references-standard-objects-m... ) done for Indoril-Thirr.
- Int "Ulor Noryn's Shack" renamed as "Eravan, Ulor Noryn's Shack". (By the way, what is happening to "Eravan, Elenora's Shack"? Cut and move?)
- The Indoril Garrison building in Almas Thirr now has an ex_vivec_h_07 shell.
- Ex_De_Shack_Door Aanthirin Region (10,-27) 83019 -219741 248 "own".
- com_sack_01_chpfood5 "Eravan, Talsi Envano's Shack" 4927 4358 15699 "own".
- T_De_Drink_BourbonGoya_01 Aanthirin Region (13,-27) 108152 -216931 1506 "own". (and the scroll too.)
- Various typo corrections in dialogue.
- in_mud_rock_05 Mirou Grotto 3509 1398 -542 "c".
- a_siltstrider Almas Thirr (6,-27) 52072 -220168 -566 "unown".
- flora_tree_ai_03 Aanthirin Region (11,-28) 97153 -222652 1004 "f".
- Terrain_rocks_AI_01 Aanthirin Region (11,-28) 90465 -223459 101 "c".
- terrain_rock_ai_01 Aanthirin Region (11,-28) 95091 -224940 538 "f".
- Terrain_rocks_AI_01 Aanthirin Region (12,-28) 98586 -228212 573 "f".
- NPC "TR_m3_Pallatia Prentus" has been added to the EEC faction, at level Clerk.
- Topic "across the bridge" implemented to help confused players (the actual responses leave much to wish for, but I was aiming for "better than nothing"):
Record: DIAL "across the bridge" Flags:0x0000 ()
NAME: ID:across the bridge
DATA: Type:(Topic)
Record: INFO "24378208722347418788" (Topic:across the bridge) Flags:0x0000 ()
INAM: ID:24378208722347418788
PNAM: Prev_ID:
NNAM: Next_ID:1165914833070918487
DATA: Disposition:50 Rank:None Sex:None PC_Rank:None
ANAM: Cell:Almas Thirr, Canalworks
NAME: Response:
Take the exit west for the marketplace and the western bank of the Thirr. Or, if you want to get to the eastern bank, go up to the Waistworks and further up until you reach the top level of the canton; then exit east to the high bridge.
*SCVR: Index:0 Type:(Not_Local) Function:(Variable_Compare) Comparison:(=) Name:NoLore
INTV: Compare_Value:0
Record: INFO "1165914833070918487" (Topic:across the bridge) Flags:0x0000 ()
INAM: ID:1165914833070918487
PNAM: Prev_ID:24378208722347418788
NNAM: Next_ID:2865432314941925230
DATA: Disposition:50 Rank:None Sex:None PC_Rank:None
ANAM: Cell:Almas Thirr, Waistworks
NAME: Response:
You are in the waistworks of the Almas Thirr canton. The upper floor here connects to the plaza and to the bridge east. From the lower floor you can get to the canalworks, where you can exit west to the market and the western shore.
*SCVR: Index:0 Type:(Not_Local) Function:(Variable_Compare) Comparison:(=) Name:NoLore
INTV: Compare_Value:0
Record: INFO "2865432314941925230" (Topic:across the bridge) Flags:0x0000 ()
INAM: ID:2865432314941925230
PNAM: Prev_ID:1165914833070918487
NNAM: Next_ID:1873527482269892355
DATA: Disposition:50 Rank:None Sex:None PC_Rank:None
ANAM: Cell:Almas Thirr
NAME: Response:
You are in the western part. If you are looking for the bridge east, you need to go through the canton. You can enter it at the level of Canalworks, then climb the stairs up to the top of the Waistworks and exit to the east.
*SCVR: Index:0 Type:(Function) Function:(Choice) Comparison:(=) Name:
INTV: Compare_Value:11
Record: INFO "1873527482269892355" (Topic:across the bridge) Flags:0x0000 ()
INAM: ID:1873527482269892355
PNAM: Prev_ID:2865432314941925230
NNAM: Next_ID:284293562907828239
DATA: Disposition:50 Rank:None Sex:None PC_Rank:None
ANAM: Cell:Almas Thirr
NAME: Response:
Right now, you are east of that bridge. If you have any business in Almas Thirr, you should go west, into the canton. If you're looking for the western quarters, you'll have to exit the canton through the Canalworks.
*SCVR: Index:0 Type:(Function) Function:(Choice) Comparison:(=) Name:
INTV: Compare_Value:13
Record: INFO "284293562907828239" (Topic:across the bridge) Flags:0x0000 ()
INAM: ID:284293562907828239
PNAM: Prev_ID:1873527482269892355
NNAM: Next_ID:12923242813201622883
DATA: Disposition:50 Rank:None Sex:None PC_Rank:None
ANAM: Cell:Almas Thirr
NAME: Response:
Almas Thirr consists of two parts. The western part is our market quarter, built atop a broad bridge. It connects directly to the lands of the Hlaalu. The eastern one is a canton, with a bridge to the eastern shore of the Thirr. Beyond that bridge is the Bloodstone Shrine.
*SCVR: Index:0 Type:(Not_Local) Function:(Variable_Compare) Comparison:(=) Name:NoLore
INTV: Compare_Value:0
BNAM: Result: if ( getInterior == 0 )
if ( getPos X < 48000 ) ; western part
choice "Continue" 11
elseif ( getPos X > 56000 ) ; east of the eastern bridge
choice "Continue" 13
endif
endif
Record: INFO "12923242813201622883" (Topic:across the bridge) Flags:0x0000 ()
INAM: ID:12923242813201622883
PNAM: Prev_ID:284293562907828239
NNAM: Next_ID:
DATA: Disposition:0 Rank:None Sex:None PC_Rank:None
ANAM: Cell:Almas Thirr
NAME: Response: I am not your guide, outlander.
Grabbing this. I want to be
Grabbing this. I want to be done with my Roa Dyr work at the end of this month, so I'll have to get to it. For the time being, though, my main priority is removing the outdated Roa Dyr interiors, as they seem to have been causing a lot of confusion.
New file. Nothing flashy, but
New file. Nothing flashy, but I have finally cleared out all of the defunct Roa Dyr interiors and have added all the missing new cells. (The in development interior claims not included).
Interiors removed since the last update:
Here's a status update on the new interior list:
In Aanthirin Region 12, -26
In Aanthirin Region 12, -26 near the farmsteads north of Vhul, there are some rock steps that are used to connect two paved roads which looks really bizarre, as seen from the screenshots I did a mockup of here:
Proposed Change:
Dropping in case someone else
Dropping in case someone else wants to do work on the file. I forgot to implement Cicero's proposal. General change-log:
-merged three interiors (Clerks' Hall, Statemen's Hall, Layover Post), added pathgrids where they were missing.
-added further detailing on "Roa Dyr, Spire", "Roa Dyr, Tollmen's Hall", "Roa Dyr, Hall of Judgement", "Roa Dyr, Sanctum", "Roa Dyr, Warrior's Hall". They're all at about 80-90% completion.
-moved the last of the interior shells out of "Roa Dyr Safekeeping", added northmarkers and pathgrids to them.
-general tweaks and fixes around Roa Dyr.
Dropped: updated IDs to the
Dropped: updated IDs to the current internal ones.
Changelog (2019-05-01b): -
Changelog (2019-05-01b):
- Merged [Almas Thirr](https://www.tamriel-rebuilt.org/claims/npcs-and-general-dialogue-almas-t...) and [Perils of Literacy](https://www.tamriel-rebuilt.org/claims/perils-literacy). Removed most of the DELETEME responses.
- Cleaned and deleted book T_Bk_MineralsOfMorrowindTR.
- Removed spurious edit to "local economy" response 302612303120331746 ("END MAP4"), which hijacked this response and moved it to the front of the queue.
- Fixed the 3 rent variables in Almas Thirr.
- NPC "TR_m3_Illene Teloth" in AT Office of Intercession is no longer nolored.
- Fixed 2 T_Mw_Temple conditions. One more will be fixed by the Bloodstone Pilgrimage quest once it's merged.
- The Almas Thirr caravaner now at least offers travel to Vhul.
Changelog (2019-05-02a): -
Changelog (2019-05-02a):
- NPC "TR_m3_Illene Teloth" is nolore again.
- Fixed https://www.tamriel-rebuilt.org/bugtracker/hole-floor-almas-thirr by moving the ext shell of that building further into the wall.
- Spelana's AT merge notes done. Sorry for forgetting them at first.
- A cluster of 6 skillbooks, neatly placed on a highly visible shelf in the AT Office of Intercession, has been replaced by 1 skillbook amid 5 "Lives of the Saints" copies.
- Cell "Almas Thirr, Indoril Garrison, Lower Quarters" renamed as "Almas Thirr, Indoril Garrison, Quarters".
- Activator shrines in cell "Almas Thirr, Monastery of St. Veloth, Dome" unowned.
- Some holdout "Narrative of Yilgamseh"s replaced by Gospels of St. Veloth books 1-2. If the latter are meant to be hidden, shout at me in discord.
- Fixed the rest of https://www.tamriel-rebuilt.org/bugtracker/almas-thirr-minor-oversights to the extent it applied.
- Hetman Llothro is now a Temple acolyte, to move this in line with the (not yet merged) BSP quest.
Hey there! On Arvis' request,
Hey there! On Arvis' request, I playtested the quest Perils of Literacy (original claim here) in its current implementation, in the Indoril-Thirr release file v0.240. I playtested with a non-affiliated Dunmer, trying several ways to complete the quest, as well as several beginnings and endings. [I looked for the Hlaalu rival bookseller, but couldn't find him. Is this by design, or did I look poorly?]. The writing and implementation are very good overall, although I did catch a couple bugs, and several topic inconsistencies & typos. Here we go, for whoever feels like fixing this:
Quest progression and bugs:
Dialogue chains:
There are some recurring inconsistencies with the way the topic On the Evils of Heresy is handled for the various booksellers across the province: some keep the topic after selling the book, others don't, and some dialogue seems partly broken. Here's what I found:
Simine Fralinie, topic On the Evils of Heresy:
Finally, also note that the topic On the Evils of Heresy seems to remain available after the quest ended in all booksellers the player didn't pay a visit to. I only tried one configuration, though: bought the book at Almas Thirr's Temple, brought it back to Tilresi, then visited the other booksellers: they would have their usual lines, sometimes stocking the book as a result, except for Jobasha, who has a unique line that implies that he already discussed the book with the player. I guess the topic has been left there on purpose in the various booksellers, so that when meeting them later in their game, the player can go "oh, wonder what this guy has to say about that book", and ask them about it, which gives an opportunity to better flesh out the booksellers' personalities. I would, however, make sure that the accompanying mechanics behind those line are removed (the fade to black at Dorisa's, for instance), and that the bracketed sentences ("[xxx is now stocking On the Evils of Heresy]") are removed as well: they really are more confusing than anything, if you ask me. Alternatively, if the fact that the topic stays in the booksellers' list after the end of the quest is considered a bug more than anything else, then it should be fixed.
Dialogue flow and typos:
Cheers!
Hey! Finally found some time
Hey! Finally found some time to do some playtesting again, so here's a look at the merged Almas Thirr NPCs and dialogue in version 0240b of the section file. I used a new character, Dunmer, non-affiliated. The list below may seem long and discouraging, so let me first state that the dialogue and NPCs of Almas Thirr, overall, are very good! Kudos to all those who contributed. Most of the typos were already caught in the spreadsheet, so what remains are mostly small bugs, and enhancement proposals.
UPDATE: I've now been through every NPC in Almas Thirr (...I think), including the Eastern Bank, the Canton (Plaza to Underworks), the Piers, and the Western Bridge! The next step would be to check out faction-specific and race-specific dialogue (ie dialogue that is unique to the player being of a certain faction/race), which should be a quick thing, since according to the spreadsheet, there are only a few faction-specific lines.
Almas Thirr -- Dialogue bugs:
Jahram, topic across the bridge:he has the same answer a non-friendly Dunmer would give ("I'm not your guide, outlander"), even though he's a Khajiit.This is by design, and has some precedents, says Slepana.Seey, topic across the bridge:same remark as for Jahram.See above.(Also, the topics Bloodstone Shrine and Bloodstone Pilgrimage are currently almost completely absent, but I guess this is normal, since they are handled in the corresponding quest claim.)
Almas Thirr -- Generic dialogue flow, wording and typos:
Almas Thirr -- NPC-specific dialogue flow, wording and typos:
Almas Thirr -- Suggested additions and enhancements:
S'Vosh: the only topic that is written in the Khajiit style is the Background one. All others are standard lines found elsewhere in AT, which clashes badly with the Background line. I know there are loads of precedents for this throughout the game, but I'd still reduce the number of topics he has available, and re-write the few that remain in the Khajiit style, just for him.
Dialogue problems that come from other claims, but may be fixed in the Indoril-Thirr section file:
If any of the below points cannot be fixed in this section file, let me know, and I'll file a bug report.
Final questions: there's currently no shipmaster offering travel services. Who will it be, in the end: Ralis Nalor, on the western bridge (as implied by Undine Lelard, even though Ralis is a fisherman with unique dialogue)? Or Rothis Thalur, a Dunmer currently at the Thrirsty Saint Cornerclub who has a greeting implying he can take the player to other places along the River? Or somebody else still?
That's it for now!
My reasoning for not
My reasoning for not including some changes in the file I've sent to arvis (see Discord)
Went in the opposite direction and only rewrote "across the bridge" because that seemed the most jarring to me. Other lines felt alright, though it would be nice to have more.
There's no "sailor" class as far as I'm aware. Again, this would be good to have, but it's a lot of dialogue and while it looks better, it doesn't add much.
I honestly don't see how it's confusing? Literally every other interior of Canalworks shares the issue, why the Tombs? They have one exit, people won't get lost.
See discord, "upstairs" works in both cases
Why? I don't really see the issue. Not everything needs to be spelled out in every piece of dialogue, it feels unnatural imo.
House is lowercase in such cases in vanilla, left as is.
Because they're not supposed to be able to do that. Almas Thirr is neutral on paper. If Indoril guard starts talking about how they're there to deal with Hlaalu while it's the Temple that's supposed to settle these things, the conflict will get heated real quick. The official reason they're there is to protect the stronghold.
Again, good to have, but I just can't think of anything.
I don't like the implications of that. It's a Temple stronghold, if they didn't like the club it'd be gone in seconds.
See vanilla lines for great house nobles, they're exactly the same
These aren't TR lines at all, they are vanilla
Your flesh is an insult to the perfection of the digital.
[copy-pasted from Discord]
Changelog 2019-05-06a: -
Changelog 2019-05-06a:
- Merged Slepana's Almas Thirr dialogue fix (with typos corrected).
Went ahead and play-tested
Went ahead and play-tested Slepana's AT dialogue fixes included in version 2019-05-06a (v.0241.esp), going through every point in the changelog she posted on Discord: a couple things didn't go as expected, and a couple new problems arose, but it's probably an easy fix.
I also quickly play-tested the Bloodstone Pilgrimage quest (link) with this new version of Almas Thirr, and everything went smoothly: all the expected people have the expected dialogue (including people at the Office of Intercession), there's no clash between AT dialogue and quest-specific dialogue, etc...
Update May 23: I went back to AT to test all faction-specific dialogue included so far (based on the spreadsheet). Most dialogue works as intended, but I did find a couple bugs, which I added to the "Specific NPCs" section below. I also made a short list of NPCs who would benefit the most from having some unique dialogue lines for common topics (Almas Thirr, specific place, etc), but I'll hold on to it some more, until Slepana or I find the time to discuss this.
Note that, as suggested by Slepana on Discord, the fixes can wait until one of us comes up with the additional dialogue lines we want to add to Almas-Thirr, since it's nothing game-breaking.
Specific NPCs:
Generic dialogue:
Very good job overall! I Haven't found the time to come up with ideas for new unique lines for the topics specific place, someone in particular, Almas Thirr, etc., as we discussed on Discord, but will post if I do come up with something.
Finally fixed here Another
Finally fixed here
Another thing to note. One of the issues requires two lines of dialogue to be moved from greeting 6 to greeting 5 above vanilla dialogue (see the lines marked with red):
Your flesh is an insult to the perfection of the digital.
Changelog: - Merged the
Changelog for 2019-05-31:
- Merged the Bloodstone Pilgrimage ( https://www.tamriel-rebuilt.org/claims/bloodstone-pilgrimage ) in.
- Fixed a few of Telumendur's bug reports for "Perils of Literacy". Alas, most of them would require too much work :/ and I'm not sure if it's worth it. But Tilresi now pays the correct price and explains why she doesn't go hunt for the book herself.
Hey there! I just gave the
Hey there! I just gave the quest Perils of Literacy another spin (original claim here), using the IT section file v.0242. The changes you made do improve the quest and make it more consistent, Arvis, so it was worth it! What follows are just a couple remaining discrepancies I notices, but which may actually be intentional:
To sum up, it would be perfectly fine to leave the quest as-is and consider it done, but if Arvis feels the points I bring up here should be acted on, then one last round of changes could be done.
Changelog for 2019-06-07: -
Changelog for 2019-06-07:
- Removed slave merchant Davor Indri and two of his slaves, and reconditioned Davor's dialogue to "a shady smuggler". These will be re-inserted in quest claim https://www.tamriel-rebuilt.org/claims/no-good-deed .
- Merged quest claim https://www.tamriel-rebuilt.org/claims/rilsoan-dangerous-waters .
Changes in 2019-06-10, aside
Changes in 2019-06-10, aside from merging quests ( Top Secret Recipe, His Death, Silent Night): finally cut the [Cut] interiors and merged the Ordinator voices (need the newest (yesterday) data update for this).
Changelog v0.246 (2019-06-10b
Changelog v0.246 (2019-06-10b):
- Merged in Extrajudicial Punishment.
- Linked "Roa Dyr, Tollmer's Hall" (formerly Tollmen's).
- Fixed latest rumors from "Top Secret Recipe" quest (both conditioning and placement).
- Fixed a bug in "Cutthroat Diplomacy" which caused the "finish this job" topic to be white when it first appeared.
- Moved a Greeting 5 (the quasi-failure one) from "Cutthroat Diplomacy" to Greeting 1, since the player may well have a bounty at that point.
- Cleaned the file.
Grabbing to merge a couple of
Grabbing to merge a couple of tombs from the old forum and to implement Cicero's fix.
Dropping. For the tombs I
Dropping.
For the tombs I merged, I edited the landscape to work better with the entrance.
I scaled down some of the rocks around where I did the road edit, and made some minor edits to improve that road.
I also switched the rock texture of the cave in -12,29 from WG to AI, and added a rock to it so that the interior makes sense, along with deleting a tree root inside the interior as there are no trees above it.
I merged TR_i3-729-Ind into the cell 13, -30 as it was already in Indoril-Thirr but without an exterior entrance.
Finally, I edited the cells 13, -30 and 13, -31 to match the ones adjacent to them in TR_RestExterior.
For the three claims I merged
For the three claims I merged, they need creatures/NPCs added, the first may need a pathgrid (the tombs have one), and they need to be given final names. The claim threads are linked below, please adhere to those.
https://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=23667
https://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=24463
https://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=24464
Dropped. Gave the above ints
Dropped.
Gave the above ints proper names.
i3-729-Ind -> Shubattu Adamantium Mine
i3-762-Ind -> Orando Ancestral Tomb
i3-763-Ind -> Sarvayn Ancestral Tomb
Also, added creatures and missing pathgrids.
Grabbing to split off the
Grabbing to split off the final interiors so that they can finally get finished and reviewed.
This needs to be merged:
This needs to be merged: https://www.tamriel-rebuilt.org/asset/roa-dyr-statemens-hall-fix
Reintroduces some objects that disappeared during initial review
Dropping. Merged the final
Dropping. Merged the final interiors of Roa Dyr, went over the pathgrids and ownership (of the interiors, and I skipped over the slave quarters and ship for now. I'll have to touch up the ownership again anyway when I add the service providers and such), made a few minor adjustments such as adding black squares here and there, added the new(ish) Indoril gate to a few places.
I am leaving this file checked out as Meriyal wanted to work on it, tidying up some rock clusters.
Grabbing to fix some of the
Grabbing to fix some of the cobbled rock groups.
Handing back to Meriyal.
Handing back to Meriyal. Changelog for v0.0262:
- (Meriyal) fixed some of the cobbled ridges and hills.
- (arvisrend) reset dialogue to version 0259 because of lost Mainland connections.
- (arvisrend) Fixed Cutthroat Competition quest and added 2 Indoril guards to Roa Dyr's Tollmen Hall.
Update: new 0262, same link.
Dropping. Changelog for v0
Dropping. Changelog for v0.0263:
- More landscape changes.
(The file is in the Discord server.)
Meriyal had to go because of
Meriyal had to go because of a sudden vacation. I grabbed the file off Discord, cleaned the four exterior cells that were dirty, and uploaded it to my Google Drive - link in the sidebar.
Dropping. Changelog for v0
Dropping. Changelog for v0.0264 (2019-07-29):
- All exteriors NPCed. (Most of it was done already, but I added a critter here and there and replaced the last old levlists.)
- Old levlists replaced in some ints too.
- A few dialogue typos fixed.
topic "accross the river":
topic "accross the river":
Responses "%Name is not your guide." and "I am not your guide, outlander." need NoLore filters or at least a "not slave" filter.
Grabbing this for some Almas
Picking this up for some Almas Thirr changes
Dropping. Implemented the new
Dropping. Implemented the new buttresses with stairs on two sides of Almas Thirr, and a balcony on the southern side. Shuffled around some clutter and nudged some houses out of the way to make space for them. Implemented some minor fixes to hopefully make the player get stuck on the floor of the lower levels less often. Forgot to implement Jani's suggested dialogue fix.
edit: note, someone mentioned there might be dialogue talking about how it's difficult to access the Almas Thirr canton from the lower levels. I'll check if there's any references that need to be updated to account for the new easier access.
Grabbing for a few more Almas
Grabbing for a few more Almas Thirr fixes I missed but noticed during a subsequent playtest. Also might swap the hetman's house with the house between the buttresses on the north side as discussed on Discord, if it can be done without having to shake up too much of the architecture. Will also look into the across the river topic entry Jani mentioned, and potential mentions of traversing Almas Thirr that need to be updated following the accessibility upgrades.
Dropping. Tried moving the
Dropping. Tried moving the Hetman's house as discussed only to realize that would interfere with the Bloodstone pilgrimage. Reverted those changes. Did make some changes to fix minor architecture gaps, and adjust the "cross the bridge" topic to account for the new stairs and fix the NoLore filter issue Jani mentioned. Added ShowMap "Almas Thirr" and ShowMap "Roa Dyr" to nearly all dialogue entries for those two topics.
Signposts + Temple Domes
Grabbing the file to add signposts to the area around Roa Dyr and also fix Temple Domes (as usual).
Dropping. Added 3 signposts
Dropping. Added 3 signposts to the large pilgrim road, new clothing to a few NPCs and traders and fixed countless Temple Domes.