Clean: Yes Northmarker: Correct Fits Exterior: No Illegal to Sleep Here: Correct Lighting: Good
Floaters: light_de_lamp_01 - lights don't fall to the ground when you press f, so you need to go into preferences and set your movement speed to 0.1 and zoom in to lower them into place furn_de_rug_big_04 - rugs with tassles should be bled into the ground so the tassles don't float sack_tomb_ingred - sacks need to be bled to simulate being deformed misc_de_pot_redware_01 x2 - one of these was floating slightly, another bleeding slightly. just raise them up and press f. furn_com_p_shelf_03 - shelves should be bled into the wall slightly. flora_grass_01 x2 - these should be bled into the planter more bk_AedraAndDaedra - floating very slightly. Use 0.1 movement and zoom in to get it closer.
Bleeders: furn_de_tapestry_01 x15 - these tapestries should either have the top beam embedded into the wall, or the stake with the rope around it completely exposed. Some of them are also bleeding into the wooden ceiling supports, so just center them on the wall piece. misc_uni_pillow_01 - this is bleeding a little too much
Other: furn_com_p_shelf_03 - this is intended for imperial interiors, use the de version instead It's a convention to place the northmarker behind the door to the exterior. This is mainly to help the merger find that door, especially in large dungeons. A lot of your misc items and containers weren't rotated in the z axis. You should spin them each around some to create variety The bed and pillow have ownership assigned to them. This can be removed by double clicking on them and unchecking extra data. chest_01_v_bildren is a unique chest. Look at how many times a particular vanilla object is used before using it yourself, if it is only used once or twice it is likely unique. Right click and select info to see the exact uses. Most vanilla sacks are under com_sack, and the types you used appear to be unique to tombs and should be replaced. This interior felt slightly undercluttered, try adding more detailing to the top floor especially. It also does not fit any of the Hlaalu building shells. You need to pick one of them and rearrange your interior to fit it.
General tips: You should always have your esps dependent on Tamriel_Data.esm (not TR_Mainland.esm though) as it grants you access to our unique assets. Take a look at this page, there are a ton of weird controls: https://en.uesp.net/wiki/Tes3Mod:Keyboard_Shortcuts For precise movement and rotation, I recommend setting movement and/or rotation speed to 0.1 in the preferences menu (set them back to 1 for normal movement). When you need to reference the exterior, you can download our internal files from Development -> Release Files. Use the command !show tr_map in the discord to see which section it's in, and then load it in the CS. You can get to the cell by pasting the coordinates in Worldspace -> Go to Cell. Do not use TR_Preview.esp as it can be outdated. The command !northmarker calculates the northmarkers for you based on the angles of the doors. Use !help northmarker to see the syntax. It can be off by a multiple of 90 degrees depending on the door model, so fix it if needed.
Good first try! Just fix the errors and add a little extra clutter and object rotation to finish your showcase.
Clean: Yes Northmarker: Present IllegalToSleepHere: Set Lighting: Good Fits Exterior: Yes
Bleeders: bk__BiographyBarenziah1 furn_de_screen_guar_01 furn_de_p_chair_02 (selection box is misleading on this one, you have to 'F' it twice.) furn_planter_01 (these are also floating; again, a misleading selection box) furn_de_rug_big_02 (bleeding into the tassels of the rug next to it)
Floaters: bk_AedraAndDaedra light_de_candle_10 light_de_candle_10 light_de_lamp_01 (again, misleading selection box) Misc_Com_Bottle_04 & misc_com_bottle_09 (all of these are not quite flush with the shelf.) misc_com_plate_06 Misc_Com_Pitcher_Metal_01 misc_com_wood_knife (needs to be rotated so the handle lies flush) misc_de_goblet_05
Other: Several of the in_hlaalu pieces aren't matched correctly, pay attention to how they join at the ceiling. Mixing the in_hlaalu_room_* and in_hlaalu_hall_* sets can be a bit tricky; vanilla MW is a good guide here.
Avoid the use of leveled containers (sack_small_(scale)00) outside of dungeon interiors, in this case com_sack_gold_05 or one of the food sacks would be a better choice.
The suspending ropes on three of the tapestries are still barely visible, just need to move them into the wall a fraction.
The interior in general could do with a little more scaling; sacks, urns, barrels, pots and the like are all good fodder for scaling and help to give a sense of variety, but really anywhere it makes sense for there to be different sizes of an object is safe, generally best to stay within the 0.75 to 1.25 range, though.
The two light_de_candle_10 refs on the shelf on the top floor should be replaced with lower-powered lights, the 128 radius is a bit much when placed so close together.
All in all, a nice little house. Fix the issues mentioned and I'll have no concern recommending you for promotion.
Clean: Yes Northmarker: Present IllegalToSleepHere: Set Lighting: Good Fits Exterior: Yes
Bleeders: furn_de_screen_guar_01 (into the leg of the bed) furn_planter_01 (into the tapestries behind it) light_de_lamp_01 (bleeding into the floor now,)
These remaining issues are all fairly minor oversights, and definitely within your ability to fix, so no reason to hold off from recommending you for promotion. Note that we sometimes recycle showcase interiors for use in TR, so well worth fixing these remaining errors up when you have time.
A quick overview of new and updated content can be found in your dashboard. If you are interested in our ongoing development, check out the claims browser and the asset browser.
2016-10-09 23:10
3 hours 29 min ago
Clean: Yes
Northmarker: Correct
Fits Exterior: No
Illegal to Sleep Here: Correct
Lighting: Good
Floaters:
light_de_lamp_01 - lights don't fall to the ground when you press f, so you need to go into preferences and set your movement speed to 0.1 and zoom in to lower them into place
furn_de_rug_big_04 - rugs with tassles should be bled into the ground so the tassles don't float
sack_tomb_ingred - sacks need to be bled to simulate being deformed
misc_de_pot_redware_01 x2 - one of these was floating slightly, another bleeding slightly. just raise them up and press f.
furn_com_p_shelf_03 - shelves should be bled into the wall slightly.
flora_grass_01 x2 - these should be bled into the planter more
bk_AedraAndDaedra - floating very slightly. Use 0.1 movement and zoom in to get it closer.
Bleeders:
furn_de_tapestry_01 x15 - these tapestries should either have the top beam embedded into the wall, or the stake with the rope around it completely exposed. Some of them are also bleeding into the wooden ceiling supports, so just center them on the wall piece.
misc_uni_pillow_01 - this is bleeding a little too much
Other:
furn_com_p_shelf_03 - this is intended for imperial interiors, use the de version instead
It's a convention to place the northmarker behind the door to the exterior. This is mainly to help the merger find that door, especially in large dungeons.
A lot of your misc items and containers weren't rotated in the z axis. You should spin them each around some to create variety
The bed and pillow have ownership assigned to them. This can be removed by double clicking on them and unchecking extra data.
chest_01_v_bildren is a unique chest. Look at how many times a particular vanilla object is used before using it yourself, if it is only used once or twice it is likely unique. Right click and select info to see the exact uses.
Most vanilla sacks are under com_sack, and the types you used appear to be unique to tombs and should be replaced.
This interior felt slightly undercluttered, try adding more detailing to the top floor especially.
It also does not fit any of the Hlaalu building shells. You need to pick one of them and rearrange your interior to fit it.
General tips:
You should always have your esps dependent on Tamriel_Data.esm (not TR_Mainland.esm though) as it grants you access to our unique assets.
Take a look at this page, there are a ton of weird controls: https://en.uesp.net/wiki/Tes3Mod:Keyboard_Shortcuts
For precise movement and rotation, I recommend setting movement and/or rotation speed to 0.1 in the preferences menu (set them back to 1 for normal movement).
When you need to reference the exterior, you can download our internal files from Development -> Release Files. Use the command !show tr_map in the discord to see which section it's in, and then load it in the CS. You can get to the cell by pasting the coordinates in Worldspace -> Go to Cell. Do not use TR_Preview.esp as it can be outdated.
The command !northmarker calculates the northmarkers for you based on the angles of the doors. Use !help northmarker to see the syntax. It can be off by a multiple of 90 degrees depending on the door model, so fix it if needed.
Good first try! Just fix the errors and add a little extra clutter and object rotation to finish your showcase.
2020-01-29 17:40
4 years 9 months ago
2nd attempt. Quite a lot of changes to make it fits exterior and more clutter
2016-01-17 13:07
1 year 8 months ago
Reviewing!
2016-01-17 13:07
1 year 8 months ago
Clean: Yes
Northmarker: Present
IllegalToSleepHere: Set
Lighting: Good
Fits Exterior: Yes
Bleeders:
bk__BiographyBarenziah1
furn_de_screen_guar_01
furn_de_p_chair_02 (selection box is misleading on this one, you have to 'F' it twice.)
furn_planter_01 (these are also floating; again, a misleading selection box)
furn_de_rug_big_02 (bleeding into the tassels of the rug next to it)
Floaters:
bk_AedraAndDaedra
light_de_candle_10
light_de_candle_10
light_de_lamp_01 (again, misleading selection box)
Misc_Com_Bottle_04 & misc_com_bottle_09 (all of these are not quite flush with the shelf.)
misc_com_plate_06
Misc_Com_Pitcher_Metal_01
misc_com_wood_knife (needs to be rotated so the handle lies flush)
misc_de_goblet_05
Other:
Several of the in_hlaalu pieces aren't matched correctly, pay attention to how they join at the ceiling. Mixing the in_hlaalu_room_* and in_hlaalu_hall_* sets can be a bit tricky; vanilla MW is a good guide here.
Avoid the use of leveled containers (sack_small_(scale)00) outside of dungeon interiors, in this case com_sack_gold_05 or one of the food sacks would be a better choice.
The suspending ropes on three of the tapestries are still barely visible, just need to move them into the wall a fraction.
The interior in general could do with a little more scaling; sacks, urns, barrels, pots and the like are all good fodder for scaling and help to give a sense of variety, but really anywhere it makes sense for there to be different sizes of an object is safe, generally best to stay within the 0.75 to 1.25 range, though.
The two light_de_candle_10 refs on the shelf on the top floor should be replaced with lower-powered lights, the 128 radius is a bit much when placed so close together.
All in all, a nice little house. Fix the issues mentioned and I'll have no concern recommending you for promotion.
2020-01-29 17:40
4 years 9 months ago
third attempt! thanks for pointing out the rooms and halls, don't need _post anymore.
2016-01-17 13:07
1 year 8 months ago
Clean: Yes
Northmarker: Present
IllegalToSleepHere: Set
Lighting: Good
Fits Exterior: Yes
Bleeders:
furn_de_screen_guar_01 (into the leg of the bed)
furn_planter_01 (into the tapestries behind it)
light_de_lamp_01 (bleeding into the floor now,)
These remaining issues are all fairly minor oversights, and definitely within your ability to fix, so no reason to hold off from recommending you for promotion. Note that we sometimes recycle showcase interiors for use in TR, so well worth fixing these remaining errors up when you have time.
Congrats!
2014-01-02 23:58
1 week 5 days ago
Promoted, welcome to the team! Let us know if you have any questions!
2020-01-29 17:40
4 years 9 months ago
I fixed the remaining issues, thank you for promoting me.