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Workflow
When fixing bugs, adding assets, etc., take the latest linked file (if one exists), load it together with the current Tamriel_Data.esm, merge your assets to the esp, edit whatever necessary, remove the Tamriel_Data.esm dependency, then upload a new version.
Do not include an edited Tamriel_Data.esm/esp! This is strictly for merging our changes!
Please add new merged books into the book index.
Comments
T_Dwe_Cre_CentArcSh_01 fixed
T_Dwe_Cre_CentArcSh_01 fixed the AI package follow a centurion instead of AI wander
T_ScObj_DeleteAfter1700ms generic script edited to avoid instantly cleaning the object when entering a cell if someone wants to use it like that
T_ScGlobal_PassTime script edited to follow the calendar fixed by MCP or openMW, instead of the original engine calendar that skipped Morning Star
merged linked weapon improvements
_For PT fixed disappearing head of Sload creature
Merged a lot of assets that
Merged a lot of assets that were ready to merge. And two that were undeclared so.
updated leveled creature
I should be listed in the
I should be listed in the credits for tamriel_data so im just posting this here so that it doesnt get buried in the discord
Merged multiple assets. I
Merged multiple assets.
I also fixed my ice peak grieve by adding 3 new statics: T_Glb_TerrIce_Peak_01-03. They use the same models as T_Glb_TerrRockVM_MtPeakIce_01-03, but have ID's to match the other T_Glb ice meshes (T_Glb_TerrIce_Ridge_01-03, T_Glb_TerrIce_Shelf_01-07).
I'll deprecate the old meshes soon, using https://www.tamriel-rebuilt.org/asset/deprecated-asset-replacer-esp
Just a reminder that tr_rr
Just a reminder that tr_rr_scrub_01 is called tr_rr_scrub_01_0.dds
so this means that it is not being recognized by the game
as of the 23th: Fixed the
as of the 23th:
Fixed the scrub texture issue and a few issues with the Dres set.
Added a missing velothi building mesh.
Added Melchoir's Vleothi chest colision fix.
I replaced the Necrom vault
I replaced the Necrom vault gears meshes with one with slightly tweaked animation key names, swapping Idle and Idle5, to fix an animation desync issue.
merged some assets, but also:
merged some assets, but also:
Picking up to sneak one last
Picking up to sneak one last Necrom vault door edit into this file
Done, dropping
Done, dropping