I am a longtime modder, and a former member of the project. I look forward to working with the TR team.
UPDATE: I have completed my QUEST Showcase. It is set in the stronghold of Vandirelyon. After I am certified on Quests, I WILL CHANGE THE PREFIXES to match the section file and upload it to the Vandirelyon Quest page to be merged. Looking forward to the quest review.
INTERIOR: COMPLETE, CIRTIFIED
https://www.tamriel-rebuilt.org/claims/hlan-oek-01
QUEST: IN DEVELOPMENT
https://www.tamriel-rebuilt.org/claims/thirr-valley-2-vandirelyon-3-keep
https://www.tamriel-rebuilt.org/asset/vandirelyon-quest
SCRIPT: IN DEVELOPMENT
https://www.tamriel-rebuilt.org/claims/thirr-valley-2-vandirelyon-3-keep
https://www.tamriel-rebuilt.org/asset/vandirelyon-quest
2020-01-04 00:50
2 weeks 1 day ago
I did not see in showcase or claim specifications, should I include the NPC with the cell and asign ownership?
2018-08-13 09:52
12 hours 21 min ago
Repeating here just so its not missed, no don't put NPC's that is done later. Also remember, just make the interior, don't try connecting it to the ext.
Both those out of the way, please stop by the Discord its where most planning is handled.
"Forum sigantures suck" - a great man
2020-01-04 00:50
2 weeks 1 day ago
I have completed the showcase and claim for the fishing shop and abode. It is to the standards requested. I will await approval and criticism of the piece. In this case I made the cell to represent an Argonian Shopkeep who wants to bring the swamp into their home. Please bare this in mind during the NPC phase.
2018-08-13 09:52
12 hours 21 min ago
Reviewed
Name: Hlan_Oek_01, incorrect should be marked TR
Clean: No, coal and pearl chest were edited
Lighting: Generally good, but the base lighting is too bright
Northmarker: Present but incorrect
Fits exterior: Yes, but will require a window removed
Pathgrid: No, required
Illegal to Sleep Here: No, incorrect
Gridsnap: Yes, good
Bleeders:
furn_de_tapestry_11: rope bleeding into wall
furn_de_tapestry_11: hanger bled entierly into wall
Floaters:
com_sack_02_chpfood3: should bleed into floor to simulate the effect of sack
com_sack_01_saltrice_10: as above
com_sack_01_saltrice_5: as above x2
com_sack_01_ingred: as above
misc_de_bowl_orange_green_01: should be bled slightly to hide the point
Other:
The Redguard items need to be replaced with Dark elf or common equivalents.
Misc_Uni_Pillow_02: needs to be replaced with a Misc_Uni_Pillow_01.
As a claim this needs more clutter, ropes, knives, fish, pearls, ect.
If the above is fixed I will recommend promotion/restoring roles. Please direct any inquiries to the discord, links under the community tab or the page footer.
"Forum sigantures suck" - a great man
2020-01-04 00:50
2 weeks 1 day ago
Task Complete.
2018-08-13 09:52
12 hours 21 min ago
Name: Tr_Hlan_Oek_01, correct
Clean:No, ash item should be submitted as an asset seperatly not added in a claim.
Lighting: Generally good. Flora lights could be traded for ones with smaller area.
Northmarker: Still incorrect
Fits exterior: Yes, but will require a window removed
Pathgrid: Good
Illegal to Sleep Here: Yes, correct
Gridsnap: Yes, good
Bleeders:
misc_de_bowl_bugdesign_01: bleeding slightly into wall
Floaters:
T_Bk_JokesTR: floating as the chest it was on wasnt replaced
Other:
Still has redguard clutter that need to be removed
Just these remaining issue's in need of fixing before reccomendation and this can be moved over as a claim.
"Forum sigantures suck" - a great man
2018-08-13 09:52
12 hours 21 min ago
Reviewed
Name: Tr_Hlan_Oek_01, correct
Clean: Yes
Lighting: Generally good. Flora lights could be traded for ones with smaller area.
Northmarker: Still incorrect
Fits exterior: Yes, but will require a window removed
Pathgrid: Good
Illegal to Sleep Here: Yes, correct
Gridsnap: Yes, good
Bleeders:
Floaters:
Other:
Still has redguard clutter that should be removed
As all technical issues are resolved, recommending for promotion and for development to be moved to relevant claim.
"Forum sigantures suck" - a great man
2020-01-04 00:50
2 weeks 1 day ago
Quest Showcase Uploaded. The values of fire damage on the unique items, and the stats for the boss are subject to change and can be addressed when this quest goes to its appropriate quest review. The current file is just to showcase my ability to create the quest with its scripts.
To do the quest in game do the following:
Find the Taldom Sacriment in (Vandirelyon, Underground)
Find the small chest in (Vandirelyon, Upper Keep) and take the Burning Signet
While possessing the ring, activate the peculiar stone in the same room. Ring does not need to be equiped.
Take the Searing Robe.
Return to (Vandirelyon, Underground) and activate the sealed door. Robe must be equiped, can unequip after.
Kill the boss.
2014-01-02 23:58
1 month 1 week ago
Finally had a chance to look at this. Here are my notes:
First, your file is dependent on TR_Mainland.ESM. This is probably just because we gave you confusing instructions, but this shouldn't be the case. When working on a quest claim, or with a section file that contains dialogue, you should always load TR_Mainland.ESP alongside it. This is because Morrowind has a bit of a fucky way of storing the order of dialogue entries. Every dialogue entry also lists the IDs of the preceding and subsequent entry. If you add dialogue to an .esp in between existing lines (which is basically any time you add dialogue), and then load the file without the files containing any preceding or subsequent dialogue IDs, shit will get fucky and your dialogue will forget which lines it's supposed to follow.
Having said that, it was easy enough to remove the dependency in Wrye Mash, and everything still seemed to work just fine. File without dependency in the attachment.
So, to the quest itself. I thought it was a very enjoyable addition to the interior, and one that really helped bring out its unique character. Good job! I do have a few nitpicks, though. The technical aspects:
float posY
Move Y -10
set posY to GetPos Y
SetPos Y posY
And, my personal experience and recommendations:
For a first quest, this is a great start. It's quite competently made, and I noticed no errors in the scripts, beyond the (rather advanced and finicky) Move stuff, and that's a pitfall I manage to stumble into frequently as well. However, it is important to consider how a quest plays, as well. Currently, I'm missing the human element. Perhaps this is because the fortress hasn't been NPCed yet, but still, I would love to have somebody to talk to and figure out what the hell is actually going on in this interior. I'd suggest placing one non-hostile NPC in this int, who can ask you to kill the Atronach and give some scant exposition on what's downstairs. Perhaps there is a remorseful cultists or a desperate slave in the lovely little prison cell in the Lower Keep - who can serve as an alternative way to start the quest. I wouldn't have too much dialogue on this NPC (so a slave might be best) but they could tell you that something evil lives downstairs and that these cultists worship it, and that there's a scroll in Underground that might have more information. So, in short:
All in all though, good work, I'm looking forward to seeing the final result and it fits the interior very well - it'll be a great addition to the TV release!
Edit: Also, if you feel up to it, I definitely would not object to you NPCing this interior while you're at it. But that's not required for me to promote you - just fix the things listed above first.
2020-01-04 00:50
2 weeks 1 day ago
Notes to self:
-NPCs at lvl15-20 range
-Add fire atronachs
-Add one non hostile npc with quest info
-Enhance Sealed Door
2020-01-04 00:50
2 weeks 1 day ago
Bump, I am back. My PC went down a few months back, I have new laptop now. Is Vandirelyon still in development, or did someone else finish it?
2014-03-16 17:45
2 years 1 week ago
Quest seems to have remained on hold since
2019-08-25 19:28
27 min 51 sec ago
Attached the latest file to a Sundered Scar quest claim: https://www.tamriel-rebuilt.org/claims/sundered-scar-cult-arius-vandirelyon