Narsis interior survey: part 5 "Temple"

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Vern's picture
Vern
Senior DeveloperInterior Reviewer
Joined:
2018-08-13 09:52
Last seen:
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Part 5 of the Narsis int survey

All devs are encouraged to look through and comment.

https://www.tamriel-rebuilt.org/claims/old-forum-interiors-narsis <files can be downloaded here and are also compartmentalised for ease of navigation.

Key

GOOD: only personal taste concerns, can be merged

OKAY: minor errors that can be fixed after its merged.

NEEDS WORK: Should be fixed as its own claim and then re-reviewed

DOESN'T FIT EXTERIOR/SHELL: Needs to be fixed as its own claim and re-reviewed

SCRAP IT: Needs a new claim be opened to replace it.

TR i6-53-Hla: Okay
Number 1 on the map. Actually pretty good, is a little underwhelming for a major guild hub, but it would actually work well as the Andothren MT hall, we could then make a fancy new one for Narsis. Needs lighting fixed, jagga removed and a pathgrid.
Edit: suggestion for move ratified by meeting on 27/12/2020 -https://www.tamriel-rebuilt.org/forum/2020-12-27-meeting-summaryhttps://www.tamriel-rebuilt.org/claims/andothren-morag-tong#comment-18889
Shell: ex_hlaalu_b_24

TR i6-54-hla: Doesnt fit shell.
Number 2 on the map. Too big on the western side. This ones a bit of a dud as far as guild halls go, but I think this could get turned around as some form of jewlers shop, lose some of the tables move the upstairs display down and have the upstairs room just as storage, along with the shrinking this could end up neat.
Shell: ex_hlaalu_b_09

TR_i6-55-hla: Okay
Number 3 on the map. Could use a clutter pass and needs a pathgrid.
Shell: ex_hlaalu_b_03

tr_i6-56: Needs work
Number 4 on the map. There is some good cluttering here thats worth keeping, but the overall layout is really odd, I'd suggest losing the tower portion and using a shell which would enable a proper bedroom, maybe being in some apartments? Needs a pathgrid.
Shell: ex_hlaalu_b_01

TR_i6-57-Hla: Scrap it
Number 5 on the map. Bit extreme but this is running into the broader issue of temple layouts which needs to be worked out. This might be worth keeping as a monastery but still.
Shell: ex_velothi_temple_01

tr_i6-58: Doesnt fit shell
Number 6 on the map. Bottom floor should only be 2x3, after that both need pathgrids.
Good fits for apartments
Shell: ex_hlaalu_b_07

TR_i6-59-Hla: Doesnt fit shell/needs asset work
Number 7 on the map. As noted on the discord (staircase) the design for this place needs an asset pass to work but is actually pretty well cluttered. On the reverse, it doesnt fit its shell (should only 2 wide) and Narsis does not need another Wizard so this would need to be made part of a larger structure to work anyway....
Shell: ex_hlaalu_b_26

TR_i6-60-Hla: Doesnt fit shell
Number 8 on the map. Too wide should only be 2x3, but that said I'd recommend this be moved down dockside (its a fishery) and just losing the top floor which is less interesting. Afterwards this could use a clutter pass too add some more fish/fish related clutter and it needs a pathgrid.
Shell: ex_hlaalu_b_16

TR_i6-61: Needs work
Number 9 on the map. Should be stair access and the bottom floor be made the full 2x3, also needs a clutter pass and pathgrid.
Shell: ex_hlaalu_b_25

TR_i6-62: Doesnt fit shell
Number 10 on the map. Lower floor should be 2x2x1, along with shrinking I'd suggest removing the bed and have it be a hammock like the top floor and then have both as dockside housing. Might even suggest flipping them over to andothren for the dock expansion. Flora in the top room should also be made something shipal appropriate. Both need pathgrids.
Shell: ex_hlaalu_b_11

TR_i6-63-hla: Okay
Number 11 on the map. Needs a clutter pass and pathgrid. Bit nothingy truth be told and I dont know if narsis needs such an obvious filler-location, but its inoffensive.
Shell: ex_hlaalu_b_14

TR i6-64-Hla: Good
Number 12 on the map. Only really needs a pathgrid, maybe a small clutter update. This isnt overly scummy though, just lower class, might be an issue. Also not a fan of the ladder entrance for the upstairs room, but maybe this could get some ext tweaks, I dunno.
Shell: ex_hlaalu_b_08

TR_i6-65-Hla: Scrap it
Number 13 on the map. I have conceptual issues with this claim, temple priests live in their temple or failing that their residence should be a velothi building in a connected complex, living in a house just breaks convention weirdly. Maybe it was a decadence angle, but this place isnt even showing signs of debauchery so dont even work from that direction. Elsewise the house is boring without much potential.
Shell: ex_hlaalu_b_01

TR_i6-66-hla: Okay.
Number 14 on the map. Bland and poor use of space, a clutter pass might bring it up to standard. TBH probably would work better as the manor of a small town rather than in Narsis where the wealth should be more prominent.
Shell:ex_hlaalu_b_12

Aeven's picture
Aeven
Developer EmeritusExterior DeveloperInterior Developer
Joined:
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Last seen:
2 months 3 weeks ago

Hey, as the person who created the Temple's interior way back then, I at least feel a certain happiness that someone's seen it so much later.

I'd be more than happy to revisit this interior and bring it up to our current standards. It's non-standard layout actually came about due to my issue with just how absurdly basic all these temples in our major cities were ending up. Assuming we're gonna explore larger temples, count me in for reworking or possibly redoing my old work here!

Vern's picture
Vern
Senior DeveloperInterior Reviewer
Joined:
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Last seen:
6 hours 32 min ago

And non-standard layouts are an issue, the temple is supposed to be about uniformity, city temples looking alike inside and out is a visual metaphor for this so the extreme breaks present in Andothren, Kartur and Narsis are all problematic within the greater whole. Now as said, monasteries are less beholden to this, due to them often implictly predating the tribunal, so your old work could reasonbly be transferred out of the city and used in that capacity, but it does not work as a city temple.

To pre-empt accusations of trying to make every mainland temple be the same layout as vvardenfell's, a discussion of making seperate standard templates that can be followed based along clear divisions (by tribune being the obvious one) is on the back-burner to be brought up after Andothren planning has been firmly laid out, so some restrained variety can be employed in cities.

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