As discussed on Discord, I'd be more than happy to help TR with the implementation of quests. I have been modding for over a decade and have a few released quest mods.
Here's a recent small one, although not entirely lore-friendly, given how you literally fight St Velothi who looks exactly like Vivec.
https://www.nexusmods.com/morrowind/mods/45641
If this is not acceptable quality (I'd understand that), I can come up with something else.
2021-11-24 17:22
1 year 3 months ago
Here's a very simple quest from a bigger mod of mine. Speak to Gih-Me in Seyda Neen's tradehouse to start the quest.
2019-08-25 19:28
21 sec ago
Not a reviewer, but I decided to take a look in the CS and OpenMW anyhow, just to see if I can help.
It's a very simple quest indeed (your last file), but most things seem in good order. The is, however, one breaking issue and a few smaller ones:
Otherwise, the dialogue has no language or style issues that I could see and the file appears clean.
2019-08-25 19:28
21 sec ago
I checked in OpenMW and discovered another issue -- if you already saw this, please read the above post again.
2021-11-24 17:22
1 year 3 months ago
Here - the issues should be fixed.
2019-08-25 19:28
21 sec ago
EN_show_sharliScript still has a small issue with identation (the first `endif` is indented twice, but should be only once), but this is super minor and everything else looks good to me.
2017-10-30 13:01
3 weeks 1 day ago
It seems Sultan did all the hard work for me, ha.
I didn't encounter any bugs, your file is clean, and the two things that I noticed in the CS aren't major enough to warrant holding back a promotion IMO. So with that being said, I recommend Envy for promotion.
The first thing is the double "My wife is dead?" line. One I assume is to account for the Journal entry that fires during the quest and the other is a failsafe in case you kill her before you start the quest, but unless you want the response to be different depending on those two circumstances, you generally only need the one with the Get Dead condition. It's not a problem, but it will save both developing time (on your part) and a tiny bit of bloat if you only double up when absolutely necessary.
The other thing I notice that isn't a bug, but should be kept in mind for future TR or PT work, is AiWander. Gih-Me (great name, btw) has the default AiWander setting of 512. This is perfectly fine for when an NPC is outside, but inside it means that they can often block your path and be a bit frustrating (if you've ever been annoyed at an Imperial Guard for wandering into the middle of the staircase, making it a pain to go up/down, that's the reason).
For future NPCing; if an NPC is meant to be indoors or otherwise standing about in one spot, click the "AI" button, double click "AiWander" in there, and change the value to 0 - which will prevent them from wandering about (you're also free to experiment with different variables. I generally like to give NPCs unique AiWander values like 30 or 50, but that's not necessary the vast majority of the time).
Rawr.
2020-07-31 02:09
2 days 5 hours ago
Done, congrats!
2021-11-24 17:22
1 year 3 months ago
Thank you - I'll keep those in mind for next time. :)