Revenorror's Interior Showcase

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revenorror's picture
revenorror
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My first ever int. Made to fit this claim: https://www.tamriel-rebuilt.org/claims/ud-hleryn-4-potters-workshop

Uses shell T_De_SetHla_X_Building_07. The cell id is "TR_Ud Hleryn_4_Potters Workshop"

It also requires the potter's wheel from here: https://www.tamriel-rebuilt.org/asset/asset-request-dunmer-potters-wheel

I also uploaded the potter's wheel mesh here for convenience. I added a placeholder for the potter's wheel into the esp, which I'll replace if it gets merged in to the addon. Requires the addon as well.  

 

There were a couple things I wasn't sure about, for instance:

How much to bleed in sacks, esp the ones on the basement shelf

The door to basement should probably be locked. Should I leave a note or anything and where?

Plus of course not knowing if the amount of clutter is fine and probably a couple floaters. But hopefully it looks ok for a first pass.

AttachmentSizeDate
File meshes.7z13.64 KB2022-01-16 18:12
Binary Data TR_Ud Hleryn_4_Potters Workshop-1.esp18.66 KB2022-01-16 18:12
jackimoff wackimoff's picture
jackimoff wackimoff
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Reviewing, gonna review as if that asset was already in data since I'm not an asset reviewer.

ₒₕ, bₒₒ𝒹?

jackimoff wackimoff's picture
jackimoff wackimoff
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Reviewed

Name: TR_Ud Hleryn_4_Potters Workshop

Clean: Yes

Lighting: Values good, no greenlight.

Northmarker: Present

Fits exterior: Yes

Pathgrid: Unnecessary nodes, will elaborate in comment

Illegal to Sleep Here:

Gridsnap:Yes

 

Bleeders:
T_Bk_TrueIntrospectionHlaaluTR, slightly into shelf
bk_vivecandmephala, slightly into shelf
bk_SaryonisSermons, slightly into shelf
de_p_chest_02_fclothes4, into the sack
furn_de_p_bench_03, into the floor and wall
furn_de_p_bookshelf_01, middle floor, into the floor
furn_de_screen_guar_01, into the wall a tiny bit
light_de_lamp_01_128, top floor, slightly into the wall
Misc_Com_Bottle_04, into the sack a tiny bit
Misc_Com_Bottle_08 slightly into the bottle on top of it
misc_com_redware_plate, in the basket, bottom shelf, slightly into the clay bowl
misc_de_bowl_orange_green_01, middle floor, this stack creates a bad bleed on the back of the bowls
T_Com_ClothRag_02, bottom floor, in the basket, into folded cloth below it
T_Com_ClothRag_02, bottom floor, not in basket, into repair hammer
T_Com_ClothRag_02, top floor, on the floor, into the potter's wheel
T_Com_Paintbrush_02, slightly into the pot

Floaters:
furn_de_p_bookshelf_01, top floor
light_de_lantern_03_128, hovering above rope

Other:

Ownerships not cleared when copy/pasting
- misc_de_bowl_redware_03
- misc_de_bowl_redware_01 x 2
- light_de_buglamp_01_off

Sacks on the floor should be bled a touch more, the ones on the shelf are fine.

T_Bk_SaintRilmsLessonTR, should be pushed a little more onto the bar, looks like it would fall off.

ₒₕ, bₒₒ𝒹?

jackimoff wackimoff's picture
jackimoff wackimoff
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This is a very nice showcase, stylistically it looks great. Just needs a handful of small touches to item placement. It's important to remember not to assume the placements are correct when you're copying arrangements from other cells, 90% of my placement errors come from that.

As for the Pathgrid, the triangles on the top and middle floor are unnecessary, you should be able to cut two nodes from this cell. Rule of thumb is rather than trying to cover the whole floorspace, try and ensure that everywhere in the cell is roughly within arms reach of a path.

Locks are usually done when NPCing, so that's no worry.

ₒₕ, bₒₒ𝒹?

revenorror's picture
revenorror
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Version 2, hopefuly fixes everything mentioned

Edit: added a new version, some small nudges to the books on the basement shelf

AttachmentSizeDate
Binary Data TR_Ud Hleryn_4_Potters Workshop-2.esp18.42 KB2022-01-17 14:31
Binary Data TR_Ud Hleryn_4_Potters Workshop-3.esp18.42 KB2022-01-17 15:08
jackimoff wackimoff's picture
jackimoff wackimoff
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Almost perfect, dropping another node would be possible using the configuration in the attached image on the middle floor. But the other edit is nicely done.
Also furn_de_p_bench_03 hasn't been adjusted.

Fix those two things and I'm happy to promote.

ₒₕ, bₒₒ𝒹?

revenorror's picture
revenorror
Senior DeveloperAsset ReviewerInterior Developer
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Removed a node from the pathgrid and fixed the bench. I actually realized due to your screenshot that I had some kind of weird file conflict on my end; that bench was showing up for me as a short bench, not the longer one. I deleted my meshes folder and reinstalle MOP + Project Atlas and replaced it with the correct smaller bench.

AttachmentSizeDate
Binary Data TR_Ud Hleryn_4_Potters Workshop-4.esp18.39 KB2022-01-19 11:15
jackimoff wackimoff's picture
jackimoff wackimoff
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Perfecto, recommending for promotion. Congrats!

ₒₕ, bₒₒ𝒹?

revenorror's picture
revenorror
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One more update to swap out the potter's wheel now that it's been merged

AttachmentSizeDate
Binary Data TR_Ud Hleryn_4_Potters Workshop-5.esp18.33 KB2022-01-24 07:42