Name: TR_InteriorShowcase Clean: yes Lighting: Fantastic! Northmarker: Present, N/A Fits exterior: Good Pathgrid: Mostly good, but you should add a node in the little closet, and connect it with the nearest node. This way, if the door’s open, NPCs will walk there Illegal to Sleep Here: Yes, correct Gridsnap: Good
Bleeders:
com_sack_03_wickwheat: shouldn’t be bled into the ground as much/at all, because you lose the vertex shading. (the back is where this specific sack should be bled, not really the bottom)
Floaters:
T_De_Cm_Shirt_07: should be bled a tiny bit because the mesh floats at the back (even if all the lines are dotted)
Other:
T_De_Aena_Sickle_01: remove this, its usage is in Indoril settings
Overall, it’s a tad overcluttered. Looks really nice but generally lower class people don’t have whole kitchens in their house, and some of the things you added like the cushion chairs and table in the hallway hinder movement (make the path very narrow for the player). Since the int has such a great character, I’m not requiring that you change this, but it’d be nice if you attempted some basic decluttering for navigability and so forth.
Really great character, and one of the most technically proficient showcases I’ve seen. Great lighting. Aside from the aena sickle, great asset usage all around. Fix these final issues I have indicated above and I will recommend you for promotion.
Version 2. Changes: - Added pathgrid node in the closet - Removed aena sickle - Raised com_sack_03_wickwheat - Lowered T_De_Cm_Shirt_07 - Moved guar screens slightly for navigability - Scaled down cushions slightly and moved table for navigability - Removed upstairs urn, should make the corner near the stairs feel a bit less cluttered
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2020-07-31 02:09
1 day 23 hours ago
Reviewing
2020-07-31 02:09
1 day 23 hours ago
Review
Name: TR_InteriorShowcase
Clean: yes
Lighting: Fantastic!
Northmarker: Present, N/A
Fits exterior: Good
Pathgrid: Mostly good, but you should add a node in the little closet, and connect it with the nearest node. This way, if the door’s open, NPCs will walk there
Illegal to Sleep Here: Yes, correct
Gridsnap: Good
Bleeders:
com_sack_03_wickwheat: shouldn’t be bled into the ground as much/at all, because you lose the vertex shading. (the back is where this specific sack should be bled, not really the bottom)
Floaters:
T_De_Cm_Shirt_07: should be bled a tiny bit because the mesh floats at the back (even if all the lines are dotted)
Other:
T_De_Aena_Sickle_01: remove this, its usage is in Indoril settings
Overall, it’s a tad overcluttered. Looks really nice but generally lower class people don’t have whole kitchens in their house, and some of the things you added like the cushion chairs and table in the hallway hinder movement (make the path very narrow for the player). Since the int has such a great character, I’m not requiring that you change this, but it’d be nice if you attempted some basic decluttering for navigability and so forth.
Really great character, and one of the most technically proficient showcases I’ve seen. Great lighting. Aside from the aena sickle, great asset usage all around. Fix these final issues I have indicated above and I will recommend you for promotion.
2021-08-30 17:22
1 hour 2 min ago
Version 2.
Changes:
- Added pathgrid node in the closet
- Removed aena sickle
- Raised com_sack_03_wickwheat
- Lowered T_De_Cm_Shirt_07
- Moved guar screens slightly for navigability
- Scaled down cushions slightly and moved table for navigability
- Removed upstairs urn, should make the corner near the stairs feel a bit less cluttered
2020-07-31 02:09
1 day 23 hours ago
Review 2
Name: TR_InteriorShowcase
Clean: Yes
Lighting: Good
Northmarker: Present, N/A
Fits exterior: Yes
Pathgrid: Good
Illegal to Sleep Here: Yes, correct
Gridsnap: Good
Bleeders:
Floaters:
Other:
With all issues fixed, I’m promoting you to interior developer. Great job on the showcase, and I’m looking forward to seeing your future claims!
2021-08-30 17:22
1 hour 2 min ago
My exterior showcase, ready to be judged.
Uses TD_Addon.
2021-08-30 17:22
1 hour 2 min ago
Version 2
Changes:
2021-08-30 17:22
1 hour 2 min ago
Version 3
Changes:
2019-03-29 08:58
1 month 3 days ago
It's a decent one, recommending for promotion.
2020-07-31 02:09
1 day 23 hours ago
promoted