Quest Showcase- hardycore

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hardycore's picture
hardycore
Quest Developer
Joined:
2022-08-29 20:24
Last seen:
1 year 4 months ago

In Old Ebonheart, citizens have been disposing of painful memories down the memory well for thousands of years. A simple 2-part quest to investigate this location and a strange relic found within. Starts by talking to Corvus Diax in Old Ebonheart behind the east empire company HQ, and continues by picking up the Memory Well Crystal therin (and taking it to the OE mages guild). Thanks!

 

 

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Binary Data hardycore_showcase_final.ESP43.5 KB2022-08-29 20:29
Mortimer's picture
Mortimer
Senior DeveloperQuest Reviewer
Joined:
2016-06-10 21:48
Last seen:
6 hours 3 min ago

Hello!

Great work so far, the quest works as intended so that's excellent. I'm going to ignore my interior concerns because this isn't an interior showcase, but try to sink the well door into the ground a bit in the exterior.

Things to fix:

Dialogue

-There's a dirty entry in 'my trade'

-There's a dirty journal entry in TR_m3_MemoryStoneDropped

-Every time you introduce a new topic, use "addtopic X" to make sure it gets given to the player

-Your custom spells are autocalculated, so every autocalc NPC knows them

-Somehow your first greeting5 entry has a weird character before the G in greetings (corrupted quotation mark?)

-Your latest rumor entry looks like its near the bottom of the list, try to group it near the top with the other OE greetings

-Mage's Guild should always be capitalized (see background topic and memory well crystal)

-spaces before -- and after double emdashes (vengeful betrothed)

-the first vengeful betrothed dialogue sounds awkward, the last two sentences both end in question marks, try rewriting that entry

-Corvus should have a greeting or something when you're on the quest, like "Have you found the ring from my [vengeful betrothed] yet?"

-betrothal is misspelled

-memory well crystal dialogue has one emdash- and no spaces, other lines have dashes with no spaces as well.

-the mages guild memory well topic needs a nolore filter

 

Scripts and objects

-Your activator bottomless well should be a unique object with a new ID, you've attached the script to the old one

-Setting the count variable should only happen onactivate

-new npcs shouldn't have NPC in their ID, just TR_m#_name is fine

-Saris sorsa's script comment on line 2 is somehow triggering and giving an error. you can remove that comment anyway

-Saris should remove his memory well crystal when he ends the quest (finishing it and killing him, he still has the old one)

 

Things you don't have to fix

-Be careful copy/pasting dialogue, apostrophes become slightly corrupted

-Keep the map capitalization consistent, lowercase m3

 

Mechanically this is a very well made quest, it just has some cleanup to do

 

hardycore's picture
hardycore
Quest Developer
Joined:
2022-08-29 20:24
Last seen:
1 year 4 months ago

Thank you for the review. I believe I addressed everything in the revised plugin attached.

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Binary Data hardycore_showcase_final_revised.ESP43.42 KB2022-09-01 17:14
Mortimer's picture
Mortimer
Senior DeveloperQuest Reviewer
Joined:
2016-06-10 21:48
Last seen:
6 hours 3 min ago

-TR_m3_millennia_of_memories is still auto calculated

-An OE cell is still dirty

-I would have renamed the bottomless pit drain something like TR_m3_oe_bottemlesspit or something, keeping the old i3-591 nomenclature isn't necessary

-Please remember to put later dialogue entries above older ones in both topics and greetings. Your quests should be stacked bottom up. This is purely stylistic, but it makes it much easier to review.

 

In actual quests I'll be a bit more stringent on this stuff, but great work overall. The rest of the showcase is well written and scripted enough that I know that you know what you're doing

 

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