Guys seriously whats up with that? I really dont want to be ungratefull, its absolutely amazing work you doing and the mod looks fantastic. But damn those fps in TR cities. Its terrible, almost unplayable, and why is it even so bad?
I mean I have a pretty decent PC (Ryzen 9 5900x, RTX 2080S (soon hopefully 4070ti), 32GB RAM) yet when I come to Old Ebonheart bam 35fps, come to Firewatch bam 27fps. I mean what hardware do you actually need to get stable fps there? Can even 4090 with i9 13900KS run Old Ebonhearth at 60fps? :D
All the Vanilla cities are completely fine and 80+ fps with no sweat. I know the TR cities are more dense and clutteret, but isnt that the problem? Its a 20years old game after all, and the Vanilla cities are completely fine as density goes. Why clutter and clog the TR cities that much if you cant even get a decent performance out of it? Yeah its great to have more dense and lively cities, but it has to run smoothly first.
I dont know, the mod is so great, but this is such a big issue and its so offputing, its a shame really.
Btw running with openmw 0.47. of course shaders on and stuff. As for mods I have patch for purists and morrowind optimization patch. As for graphics enhancing mods I only have properly smoothed meshed and morrowind enhanced texturs + tamriel rebuilt reloaded.
Any Idea what I can do do improve the fps?
And seriously guys, sorry for the rant and I dont want to sound ungratefull, but if you can, please do something about this. Its really a major turnoff on otherwise completely amazing mod.
Edit: Yeah and most frustrating thing of it all, I actually have like 10% CPU and 30% GPU usage in Old Ebonheart or Firewatch :D
2016-01-25 21:01
24 min 15 sec ago
100% agree with you
And there is effort to try and fix this as time has gone on. People will say play on OpenMW but honestly its not fair to tell someone to switch engines just because TR couldn't restrain itself on the details. The newer cities like Narsis have done really well at being large but spread out so that it isn't so much happening in a small space and tanking the performance. Hopefully roa dyr and OE will get reworked in the future to be spread out more or not be so confusing to navigate.
2019-08-25 19:28
1 day 2 hours ago
Like Cicero says. Unfortunately, many of our prior cities were not made with performance in mind. This is for many reasons.
Mind you, many people like the cramped nature of Old Ebonheart and few are campaigning for a total redesign (aside from Cicero). A lot can be done just be making bespoke assets and using them in a smarter way. New games cannot rely only on raw computing power to cram detail in their scenes. Smartly made assets (something which vanilla MW suffers a particular lack of), smart engine features, and knowledgable use is how its done.
Roa Dyr is a particularly bad case of a lack of reasonable assets. The result looks great overall but the limitations of the Mournhold tileset really show up close. The FPS issues are also due to the excessive use of assets in non-intended ways. Gnomey's idea was always that the current technical solution is temporary and will get overhauled once we have better assets (while keeping the design relatively similar).
But yes, we aim to do much better in the future, as Chef has with Narsis. By looks, that should also be the case in Kragenmoor.
As for advice, I can only advise reducing viewing distance, and turning off shadows and post-processing. Better the game look slightly worse than have non-playable FPS.
2023-03-20 12:08
1 year 9 months ago
As I wrote on reddit I will post it here too just in case. Turning on threaded optimization in nvidia control panel seems to do the trick for me. (do it just in program not globally)
Now I have 50-65fps in both OE and Firewatch.
Credit to Saint-Justinian who came with this suggestion in comments.
2016-01-25 21:01
24 min 15 sec ago
Hey that's pretty cool.
We would still want to optimize our cities even with features out there that improve performance. It can benefit everyone from godlike rigs to old toaster computers from the 2000's