Cell name is "Balmora, Kronifer's Showcase". There's also an exterior just south of Balmora on the banks of the Odai river (not a good one!)
Idea around the interior is a house owned by a poor weaver, who is also a devout follower of the Tribunal. As such, there is a loom located right next to a prayer area. Upstairs is a small dining area followed by a bedroom. It's probably not great, I only picked up the construction set a few days ago. File should be clean of any and all dirty edits and have a decent pathgrid.
EDIT: uploaded new file with some interior changes
2023-04-02 06:01
1 month 1 week ago
Update: Some changes made were requested on Discord, some were made to improve the environment.
uhhhhhh post complete
2023-04-02 06:01
1 month 1 week ago
More revisions!
uhhhhhh post complete
2020-12-31 14:03
20 hours 23 min ago
Good day, and thank you for your showcase! Kindly see some feedback below:
Name: Balmora, Kronifer's Showcase
Clean: No. You should clean your file in a cleaning tool, like TESame. Only things that should be in your plugin are you interior cell and your pathgrid (+your exterior changes in your case).
Northmarker: Ok
Light: Ok, but it’s preferable to keep Sunlight values around 20.
Illegal to sleep here: Yes, correct.
Gridsnap: in_hlaalu_hall_stairsl doesn’t seem to be gridsnapped propery - there’s a gap.
Pathgrid: You are correct in guessing that the elevation of the nodes is not important. But you have to connect the nods at the bottom and on top of the staircase. Also, the connection between the bedroom node and the node near the dining table is unnecessary.
Fits exterior: Yes
Floaters:
Rescaled misc items:
You shouldn’t change the scale of misc and other inventory items, because when the player picks them up, they recover their original 1.0 scale.
Rescaling other objects: you can rescale natural objects, like rocks and plants. But avoid rescaling man-made things. Do it only if you really need to (like, scaling down a bed to 9.0 to fit it in an alcove). Never rescale crates and barrels though – these have standartised size, so they could create neat stacks in warehouses and cargo holds.
Other:
General feedback: Good work here. You clearly have a good grasp of how to plan your interior. Also, I can see that you understand how to place clutter flush with uneven surfaces. Just some instances need fixes. And take a closer look at furniture bases when you place it – it’s easy to leave it floating. Fly your camera below the object to notice any placement errors.
Kindly fix these points and I’ll recommend you for promotion. We’ll be glad to have you alongside us. Also, you could upload your finished showcase house on Nexus as a player home or a basis for future quest content.
Unrelated to this showcase:
Your exterior doors seem to not fit the doorjambs. Especially the top one. Take a look at which doors does Balmora use for its houses, and copy them (remember to reasign your doormarkers too).
You could win more space under the staircase if you rotate the house counter-clockwise a bit, so the rock doesn’t block the stairs access. Remember to adjust your northmarker if you do this.
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
2023-04-02 06:01
1 month 1 week ago
Thanks for the feedback! Most of that should be fixed now.
Changelog:
The mod is cleaned, however there are a few custom items simply due to some lights being too bright and were in need of a tunedown, that's why there were extra refs. I appreciate the feedback, and please let me know if there's anything else to fix.
EDIT: Moved bedroom lamp so opening the door doesn't make the door clip through it
uhhhhhh post complete
2020-12-31 14:03
20 hours 23 min ago
Thank you for the prompt response! I can see you've fixed a lot. Some notes:
Changing lightsource values: it's best to find pre-made lightsources with a suitable value. With vanilla and Tamriel Data you should be able to find every possible light source needed. For shelves, use 64 radius. For broader areas (hallways, hanging lights) - use 128-200. For exteriors or big dungeon rooms - use 300.
Interior Lighting settings: your Sunlight values are still too high. Kindly, lower them to around 20.
Some more on tapestries: you can sink them some more into the wall, so they won't eat too much space of the interior. But keep a couple inches of the stake before the knot visible.
General: You're building up the skill alright, and you have almost everything you need to start. Don't worry about the issues found - the more we find them during the showcase, the more skillfull you'll be after it. It's a relief to review interiors of a claimant who understands most of these things. Kindly fix these, and I'll recommend for promotion.
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
2023-04-02 06:01
1 month 1 week ago
Thanks for the feedback, those should all be fixed but 1:
Changelog:
The one thing not fixed was 1 custom light, neither TR_Data or Vanilla had what I needed. Otherwise, it should be good now. I might have missed 1 or 2 things as I was rushed this morning, if anything's wrong I'll fix it after classes.
EDIT: Replaced the sack upstairs with one from vanilla with the correct model (Sorry Denis!).
uhhhhhh post complete
2020-12-31 14:03
20 hours 23 min ago
Thank you,
Almost everything seem to be fixed. Only a couple of things left:
You have to remove all custom containers and lights, and replace them with vanilla or TD variants. If they don't 100% match with their contents, just use something similar. Also, clean these custom stuff out with TESame. The items are:
We create custom items/objects on a very rare occasion. It is almost always done for quest purposes. Otherwise, we'll fall victim to item list bloat. If there's a container or light source that is highly needed for development in general, it's best to submit an asset request, so it'll be added to Tamriel Data. Currently, all present custom assets could be replaced with vanilla or TD variants. For example, the bedroom candles could be swapped with a differend variant with dimmer light.
Tip: to quickly replace an object with a similar one on its place, use Search and Replace function. This would be the best way to replace the drawers.
General: I believe, you'll be good for promotion in the shortest time. Just fix these issues, please.
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
2023-04-02 06:01
1 month 1 week ago
Thanks for the final list, everything has been fixed.
Changelog:
Everything should now be fixed! It's been quite the journey. Thanks to everybody for the tips and helpful feedback.
uhhhhhh post complete
2020-12-31 14:03
20 hours 23 min ago
Thanks, that should do it. Some feedback, but you don't have to fix it:
(Unrelated to interior showcase) the central exterior cell of Balmora is dirtied by your plugin. You could see, that TESame shows two Balmora cells -- one hosts your house, and another one is north of it, the Balmora proper. For the cleanest result, you need to clean the northern cell away. Also, if you plan to put this house on Nexus (it's good to serve as a player home), do fix that rock blocking the staircase. You can't simply delete it, because it'll leave dark vertex shading on the ground, so I suggest you rotate the house.
Issues fixed, recommend for promotion. Thank you for your patience and dedication!
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18