Hello! This is my quest showcase submission which is an original quest set in and outside the town of Darvonis as a part of the redone Sundered Scar region (m3). As of now, I am aware that the greetings apart of the quest are in the wrong place but I've been told that it may be outside of the scope of a Showcase review, I have been taught by viol on discord how to properly set the greetings and will avoid this mistake in the future.
Scripting is not my specialty whatsoever but thanks to folks on the discord I believe the scripts within this quest work well enough now after some playtesting, and I now have a better if basic grasp of how it works. If there are any issues at all, scripting, dialogue, etc, I am all ears and I am eager to learn and to get better with the CS.
This misc quest is very simple. A Cartographer, named Tirill Vants, staying at Darvonis has been working on making a new map of the region for the Imperial Legion and has been using an older map as a comparison to help his work progress (I've been told this sounds like a nice small nod to the Sundered Scar rework, and I quite liked that angle, so I leaned into it). The only issue is that Tirill lost the old map, and the player goes on to discover that the Innkeeper sold the map to a Nord with the Fighters Guild who is now out in the wild trying to dig up non-existent treasure. The player's job is to get the map from Kunster, the Nord in question, either by killing them, bribing them, or persuading them.
Whichever way the player chooses, they bring back the map to Tirill and receive their reward, with an option to keep the money that Tirill could give the player to pay off the Nord, upsetting Tirill.
I also want to say thanks to everyone for helping me out on the discord and for the encouragement, as well as for dealing with my constant daily questions on how to do somewhat basic things.
The outline and documentation for this quest can be found here, mind, this is my first time using the CS and making a quest, so the documentation may not be accurate. I've tried my best: https://docs.google.com/document/d/10_8ssmFkXy_48IgESsd0lCssiPcm_a7wnF_kpwlg3_A/edit?usp=sharing
Quest ID: TR_m3_Da_SimpleCartography
For Reviewers: The Quest begins in Darvonis by talking to Tirill Vants outside the Inn at the western entrance into the town. He will direct the player to then talk to the Inn Keeper inside, who will then direct the player west into the wilderness to look for a Nord named Kunster.
2022-04-18 15:48
6 hours 6 min ago
Thanks for your showcase! This is a nice little quest that seems mostly functional, it just needs some touching up and minor reworks. Please have a look at the style guide if you haven't already: https://wiki.project-tamriel.com/wiki/Writing_and_Dialogue_Guidelines
Here's my initial feedback:
That's it for now. I haven't had time to do a full review so more stuff may come up later, but I think that's enough for you to go forward with on your next version.
2023-02-28 19:27
1 month 18 hours ago
Thank you for the criticism. I will have to consciously adapt my writing style in the future and fix my heavy use of commas. I have gone over every bit of dialogue and simplified and shortened them as best I think I can. I will take the advice to put readability first over characterization to heart for future quests. I do go a bit overboard sometimes.
Understood. When I was reading through the wiki tutorial it seemed like it was done from early to later, but I suppose I screwed up at some point in understanding that. It does still work though despite that, I will keep to a bottom-to-top method in the future, that's my bad.
Fixed.
The player now has the option in a choice dialogue to tell Tirill no and not accept the quest. I thought originally that chasing down the main topic meant a form of consent to take the quest, but I agree there should be an option.
Fixed. The Cartographers' Guild secondary topic has been deleted. I thought it would be an interesting way to introduce a tiny bit of lore and why they're here exactly, plus I was toying with the idea of making some kind of Cartographer's Guild faction and quest line. The idea is that the legion contracted out some people from the guild to work on the new map. He now says he's a legion surveyor.
Thanks to help from Jackimoff, I think I have added the proper scripts to the Publican, this includes also changing the ID to the door closest to the ramp up to the second floor and applying the rent script to both that and the bed. I've also added the variables needed to the other two. Sorry that I overlooked that!
Tirill (and Kunster) now disappear if the player leaves the cell after the quest is complete.
If the player agrees to take the money from Tirill, then kills or convinces Kunster, Tirill will now ask about the whereabouts of the money they gave the player. The player may lie, or give back the money.
If the player lies in the case of convincing Kunster, Tirill believes the player just paid them off in the process of convincing them. The Player needs about a disposition of 55 or so to convince Kunster, so if they can do that, they can probably lie to Tirill with no problem.
If the player kills Kunster and lies, Tirill will call out the player's lie (since the map is ripped and has signs of a struggle and all) and just let them keep the money, but the player will not receive any other rewards.
2023-02-28 19:27
1 month 18 hours ago
The dialogue bug has been fixed. The issue was that two choice dialogues were at the top and being selected first, added a journal filter to prevent this from happening. Thanks, Pralec!
I've also gone through the dialogue again as asked to trim it to only be the more important bones rather than trying to overly characterize things (while trying to at least keep it from being too generic).
2022-04-18 15:48
6 hours 6 min ago
Comments on the latest version:
2023-02-28 19:27
1 month 18 hours ago
Kept the dialogue roughly the same since it already informs the player well enough, as to avoid me going through this issue again.
Added.
Added.
Tirill now refers to the tender as he/him/etc.
Tirill will now ask if there's been any progress made.
Kunster is now a well-behaved NPC.
The choice dialogue bug is now fixed thanks to that bit of choice dialogue wizardry you taught me.
I neglected to appease the more thief like players among us. The quest will now check if you have the item for the dialogue specific to this path incase they stole it.
Tirill is no longer as generous as before.
Kunster's death script now checks if he has the map on him before updating the journal.
2022-04-18 15:48
6 hours 6 min ago
Ok Don, another more thorough review down. Unfortunately we aren't quite done, as some of the fixes I asked you to put in have introduced new bugs (it is ever the case). Nice work on the ones you have resolved, though. Most of the dialogue is much improved, and the things that you've implemented have worked.
These are details that I observed which are not critical, at this stage in the review (if these were the only issues it would be a pass from me) but because we have the two major sense-breaking bugs above you may as well address these two. These are more about good questing practice than bugfixing.
2023-02-28 19:27
1 month 18 hours ago
*Inhales*
Kunster now recognizes if he has the map on him or not when bribed or convinced. If your disposition is below 55, he will attack assuming you stole it. If not, he'll just be confused that he lost it.
Tirill now will say thanks or be angry depending on if you scammed him or simply brought the map back.
Convenience: Added.
Pronouns: Respected.
Capitalization: Done (at least, I think that's the problem?)
Tirill now asks if you changed your mind.
2022-04-18 15:48
6 hours 6 min ago
Nice work Don. Recommending for promotion.