This is my showcase, an implementation of the quest outline entitled Headless.
This specifically contains a complete working quest wherein one can meet talking skull Rilas Romavel in the Romavel Ancestral Tomb; use him to find relative Navil Romavel in Boethiah's Spine; and convince Navil to go to the ancestral tomb to give Rilas a second burial, of which on completion Rilas will give the player the skill book "The 36 Lessons of Vivec, Sermon 24" a near-priceless gemstone as a reward (don't ask where he was keeping it).
The magic training + ambient jokes + Temis Romavel path implied in the outline TBD yet can be easily tacked onto what's already here.
NOTE: In the ideal world, there are no enemies in the Romavel Ancestral Tomb. This is not an ideal world. I cannot remove the enemies already there with a plugin. Thus, I recommend that any testers of this plugin use tai in the console to toggle AI. Just to make it less annoying. There's no combat in this quest.
EDIT: In response to feedback from mort and Shah, minor update to dialogue/sequencing, major update to the mechanics of the scavenger hunt, and a better reward.
EDIT 2: In response to feedback from Shah, further revisions to dialogue and scripts.
EDIT 3: At the behest of mort, fixed an infinite loop and revised dialogue further.
Shout out to rotouns for these posable corpse nifs, which really ought to be merged by now.
2016-06-10 21:48
1 week 4 days ago
Review Notes
-Clean Dialogue, requires additional body .nifs to position npcs correctly (https://www.tamriel-rebuilt.org/asset/death-animations)
-Changed a messagebox line to cut back on ellipses and make the language a bit more natural
-Added another dialogue entry to prevent the quest from being started accidentally
-Added another post-quest dialogue entry to reflect the NPC being in the tomb itself
-The Blue Carbuncle gem reward is a unique ingredient, which usually unbalances potionmaking, but the effects chosen (damage health, damage fatigue, shield, resist magicka) seem to be intentionally chosen to prevent abuse. Very astute
-Future addition to the quest is included (separate journal tree), and commented nicely
-This is one of the most complex and impressive showcases I've ever seen
Merge notes
-Ensure the body nifs above are added
-remove all undead except for the bonelord in the basement
Final file uploaded to main quest page (link above)
Recommended for promotion
2021-01-16 23:32
1 hour 49 min ago
Since the rules say to only have one showcase thread per user, here is my interiors showcase, at roerich's behest.
Matches to ex_hlaalu_b_17. I imagined it as the Balmora home of a hitman. His table seats only one, because he never has guests over, and the chair is positioned the way it is because a man in his profession never eats his back to the door. He doesn't mind living in relative poverty, but he has manners and obeys proper aristocratic forms on arranging one's silverware (or woodware, in his case).
Cell name: TR_Marh_Showcase
Forgot to remove a master.
Final modifications.
2020-12-31 14:03
3 days 13 hours ago
Name: TR_Marh_Showcase
Clean: Yes
Esm dependencies: Ok
Northmarker: Ok
Light: Ok
Illegal to sleep here: Yes, correct.
Gridsnap: Ok
Pathgrid: You have to connect all nodes with yellow paths by selecting a node, holding Ctrl, and left-clicking another node you aim to connect with. Make sure that yellow lines do not cross through solid objects (being burried in stair steps is fine though)
Fits exterior: Ok, fits ex_hlaalu_b_17
Floaters:
Bleeders:
Other:
General:
Being a thoughtful quest-dev and lore person, you did great job designing the background of your interior. But for a showcase, there should be some additional things:
Good work and looking forward to your next update!
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
2021-01-16 23:32
1 hour 49 min ago
Thank you for the very thorough review!
I've fixed everything here but the Hlaalu posts. I seem to recall resorting to the posts because there curiously were no existing pieces that let me construct a staircase going right-to-left, only left-to-right, but I could be mistaken. Might you be so good as to point out where the caspering occurs?
I've added more tapestries. I couldn't find a good place to put a bookshelf without disrupting the "flow" of the int, so I found other ways to clutter the place and work in the bent de_p furniture.
2020-12-31 14:03
3 days 13 hours ago
Hello, the interior looks even lovlier now. Thank you.
Some items left to fix:
Otherwise, this is a very good interior. Please, fix the above items and I'll recommend for promotion.
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
2021-01-16 23:32
1 hour 49 min ago
I think I fixed the caspering without compromising the layout.
2020-12-31 14:03
3 days 13 hours ago
The shell is fixed, good work. Only a couple of minor things remains:
Only one step from promotion!
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
2021-01-16 23:32
1 hour 49 min ago
Ultimately, looking at the wireframe of the table, I realized there weren't any flat parts of it large enough to support the book, so I just placed it on the ground (which I've seen in a few vanilla ints -- presumably the int's inhabitant picks it back up when he's actively reading it).
I hope the tapestries are to your liking!
2020-12-31 14:03
3 days 13 hours ago
I'm sorry to be nitpicky, but I'm afraid that the book was the 10th item needed to be placed on the curved surface. So, to officially wrap up the showcase, please put something else on the table. Maybe a small item like a dagger (make sure that it's touching the table with two points).
While at it, I have noticed that some misc items has ownership to Nine Toes and Caius Cosades. As a quester, you probably know how to clear/assign the ownership. But just in case: check/uncheck the Extra Data box in item property window, and choose your NPC to assign the ownership (or in this case, just uncheck the boxes on all such items to remove it).
Thank you for your patience. Please, do these changes and I'll recommend for promotion
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18
2021-01-16 23:32
1 hour 49 min ago
By my count, the inkwell, quill, pile of gold, and candle on the second floor make 4 and the napkin, plate, knife, fork, goblet, and candle on the second floor make 6 for a total of exactly 10. Regardless, I have placed a rolled paper on the second floor desk anyway and cleared up the ownerships.
2020-12-31 14:03
3 days 13 hours ago
All fixed, recommend for promotion
There is no fear in love. But perfect love drives out fear,
because fear has to do with punishment.
The one who fears is not made perfect in love. 1 John 4:18