Lighting: Settings are off and there is a lot of greenlight. For the settings, set sunlight to a much lower set of values and try to go for a warm brown colour with the ambient. Take a look at other TR hlaalu ints for an idea of good settings.
Northmarker: Not present
Fits exterior: Yes, fits a b_22
Pathgrid: Really good! Needs an extra node to access the bookshelf area on the upper floor, and the lower floor one by the door should be moved so the path reaches the door, but excellent understanding of the geometry of pathnodes. Good job.
Illegal to Sleep Here: Yes, good.
Gridsnap:The stairs are slightly off grid.
Set Mismatch:
Bleeders/floaters: Almost all the furniture is bleeding into the walls behind it and/or the floor. All the books on the shelf bleed into one another and one bleeds into the wall behind them. All the rugs can just be f-dropped, right now they're all either bleeding or floating.
Almost all the assets in this int need a good second pass for bleeding and floating.
Rescaled miscs:
Other:
Redundant uses of hlaalu threeway pieces shored up with t_data walls when corner and hall pieces would have sufficed. Also entirely superfluous hlaalu wall behind the stairs.
Doorjamb on the top floor with the load door in it needs replacing with a doorjamb_load.
Bed needs a pillow.
light_de_candle_01_64 and light_de_candle_18 need to be moved away from the center of the furniture they are on, they are causing a visual bug known as "greenlight" where lights that are too intense or placed on certain objects in the wrong place will cause a bright sickly green coloured light. Moved these two light until that issue isn't present.
Fixed the Bleeding books,fixed the shell and the staircase,reworked the lighting,fixed the greenlight,fixed the bleeding on the shelf,added 6 tapestries,replaced doorjamb with doorjamb_load,fixed the bleeding on the desk,fixe bleeding on table,fixed the bleeding on most clutter,made the rugs less bleedy.
light_de_lamp_05_128 at the top of the stairs bleeding into the wall
replace in_hlaalu_hall_end on the bottom floor with the door with in_hlaalu_hall_center
light_de_candle_18 still causes greenlight
objects on the bookshelf need to be rotated so they sit properly on the uneven surface
4 sets of misc_de_foldedcloth00 floating below the top shelf of said bookcase
Tapestries are not placed correctly: Only the stick should be sunk into the stucco, the knot should be clear of the wall. Also some of the tapestries appear to be backwards.
T_Imp_Scrollcase_02 bleeds into the scroll leaning on it. However, this is an imperial not dunmer asset and so should be deleted from this int.
in_hlaalu_doorjamb is not gridsnapped
Nothing appears to have been f-dropped, if you press F whilst highlighting something it drops it onto the surface below automatically. You do not have to manually eyeball it. Please do this with the furniture and the rugs.
Newly placed pathgrid path goes through the lamp, move the node slightly so it doesn't.
Tapestries still have the knot sunk into the wall, move them out a bit. The one behind the bookshelf is perfectly placed, please make them all like that one.
Some objects on the bookshelf still need to be rotated, and some appear to have been duplicated.
Furniture on the bottom floor still needs to be f-dropped, but the round table needs to be raised out of the floor first and then dropped.
Feedback was given on discord a while ago, still awaiting reply.
ₒₕ, bₒₒ𝒹?
Welcome to the Forums
A quick overview of new and updated content can be found in your dashboard. If you are interested in our ongoing development, check out the claims browser and the asset browser.
2023-07-22 00:33
1 year 3 months ago
Its Cluttered now.
2023-07-22 00:33
1 year 3 months ago
Its finished i suppose i will wait for someone to review it and see if this is good enough
2021-02-06 12:11
1 day 28 min ago
Reviewing
ₒₕ, bₒₒ𝒹?
2023-07-22 00:33
1 year 3 months ago
Reposting this cus I forgot to clean this + fixed a lot of floaters/Bleeds
2021-02-06 12:11
1 day 28 min ago
Name: tr_showcase
Clean: Yes, good.
Lighting: Settings are off and there is a lot of greenlight.
For the settings, set sunlight to a much lower set of values and try to go for a warm brown colour with the ambient. Take a look at other TR hlaalu ints for an idea of good settings.
Northmarker: Not present
Fits exterior: Yes, fits a b_22
Pathgrid: Really good! Needs an extra node to access the bookshelf area on the upper floor, and the lower floor one by the door should be moved so the path reaches the door, but excellent understanding of the geometry of pathnodes. Good job.
Illegal to Sleep Here: Yes, good.
Gridsnap:The stairs are slightly off grid.
Set Mismatch:
Bleeders/floaters:
Almost all the furniture is bleeding into the walls behind it and/or the floor.
All the books on the shelf bleed into one another and one bleeds into the wall behind them.
All the rugs can just be f-dropped, right now they're all either bleeding or floating.
Almost all the assets in this int need a good second pass for bleeding and floating.
Rescaled miscs:
Other:
Redundant uses of hlaalu threeway pieces shored up with t_data walls when corner and hall pieces would have sufficed. Also entirely superfluous hlaalu wall behind the stairs.
Doorjamb on the top floor with the load door in it needs replacing with a doorjamb_load.
Bed needs a pillow.
light_de_candle_01_64 and light_de_candle_18 need to be moved away from the center of the furniture they are on, they are causing a visual bug known as "greenlight" where lights that are too intense or placed on certain objects in the wrong place will cause a bright sickly green coloured light. Moved these two light until that issue isn't present.
The int needs a few tapestries on the walls.
ₒₕ, bₒₒ𝒹?
2023-07-22 00:33
1 year 3 months ago
Fixed the Bleeding books,fixed the shell and the staircase,reworked the lighting,fixed the greenlight,fixed the bleeding on the shelf,added 6 tapestries,replaced doorjamb with doorjamb_load,fixed the bleeding on the desk,fixe bleeding on table,fixed the bleeding on most clutter,made the rugs less bleedy.
2021-02-06 12:11
1 day 28 min ago
light_de_lamp_05_128 at the top of the stairs bleeding into the wall
replace in_hlaalu_hall_end on the bottom floor with the door with in_hlaalu_hall_center
light_de_candle_18 still causes greenlight
objects on the bookshelf need to be rotated so they sit properly on the uneven surface
4 sets of misc_de_foldedcloth00 floating below the top shelf of said bookcase
Tapestries are not placed correctly: Only the stick should be sunk into the stucco, the knot should be clear of the wall. Also some of the tapestries appear to be backwards.
T_Imp_Scrollcase_02 bleeds into the scroll leaning on it. However, this is an imperial not dunmer asset and so should be deleted from this int.
in_hlaalu_doorjamb is not gridsnapped
Nothing appears to have been f-dropped, if you press F whilst highlighting something it drops it onto the surface below automatically. You do not have to manually eyeball it. Please do this with the furniture and the rugs.
Newly placed pathgrid path goes through the lamp, move the node slightly so it doesn't.
ₒₕ, bₒₒ𝒹?
2023-07-22 00:33
1 year 3 months ago
fixed
2021-02-06 12:11
1 day 28 min ago
Doorjamb still not gridsnapped
Tapestries still have the knot sunk into the wall, move them out a bit. The one behind the bookshelf is perfectly placed, please make them all like that one.
Some objects on the bookshelf still need to be rotated, and some appear to have been duplicated.
Furniture on the bottom floor still needs to be f-dropped, but the round table needs to be raised out of the floor first and then dropped.
Need to add a northmarker.
ₒₕ, bₒₒ𝒹?
2023-07-22 00:33
1 year 3 months ago
fixed the issues i guess
2021-02-06 12:11
1 day 28 min ago
Replied on discord
ₒₕ, bₒₒ𝒹?
2023-07-22 00:33
1 year 3 months ago
here its the update
2021-02-06 12:11
1 day 28 min ago
Feedback was given on discord a while ago, still awaiting reply.
ₒₕ, bₒₒ𝒹?