Good things: -Nice town layout, and a well done set mix -Good ruin and jumping puzzle -Nice hills and mini islands Fix these: -Not clean, discussed in DMs already -Mildly spiky terrain at the top of the hill, missing shading under the coastal rock platforms and 2 texture seams https://i.imgur.com/8l1cvdt.jpeg -Chest on the rock is bleeding, use alt clicking to place it exact -bottoms of the baskets in town are bleeding too deep, peek inside -chair and table are floating -Texture seam by one of the shacks -crates bleeding into dock, these docks are kind of a bitch so place things carefully -Some of the houses could use some steps -The terrain between the first red hut and shack is a bit too jagged -Texture seam on the grassy stone behind these https://i.imgur.com/JhGzB2G.jpeg -Jagged ish terrain outside wall by tower -Road missing shading on sand -Some of the rocks in town are missing shading -Some kreshweed in town is bleeding into rocks -Use welcome banners instead of Tel Fyr lol -Place static muckpods with muckspunge -Menhirs on hill missing shading -Dock and boat missing shading -Lots of texture seams by the tomb, using a duplicate texture? -Muckspung on tomb island is a bit too spread -Tree trunk bleeding into rock -Bunch of texture seams o=in -11-9, idk how you managed to duplicate darkstone entries https://i.imgur.com/5A6yfNu.jpeg -The smaller flora and rocks should be closer to the roads -Muckspunge should grow by water -Coastal rocks need shading -Another non circled seam by these rocks -More seams in -11-8 https://i.imgur.com/Gfjt8IG.jpeg -A kreshweed is bleeding into a rock and shrooms -Floating dwemer ruin wall -Jagged terrain on hill by entrance, on the side without the alcove -Less jagged terrain beside the alcove -Floating bedrolls and crates -Floating arrows -bleeding picks -Sword handle not quite touching the block -Jagged terrain on the top of the hill, behind the ruin
Fixed: -File cleaned -Most texture seams covered -Bleeders and floaters fixed Fix these: -1 texture seam left on mudlfats in -12,-7 -Chest on the rock is still bleeding, use alt clicking to place it exact -The crates that were bleeding into dock now have a floater -Tomb entrance slightly floating - Last seams https://i.imgur.com/fC1X21K.jpeg -Jagged terrain still on hill by entrance, on the side without the alcove
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2018-06-02 23:21
16 hours 27 min ago
reviewin
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
2018-06-02 23:21
16 hours 27 min ago
Good things:
-Nice town layout, and a well done set mix
-Good ruin and jumping puzzle
-Nice hills and mini islands
Fix these:
-Not clean, discussed in DMs already
-Mildly spiky terrain at the top of the hill, missing shading under the coastal rock platforms and 2 texture seams https://i.imgur.com/8l1cvdt.jpeg
-Chest on the rock is bleeding, use alt clicking to place it exact
-bottoms of the baskets in town are bleeding too deep, peek inside
-chair and table are floating
-Texture seam by one of the shacks
-crates bleeding into dock, these docks are kind of a bitch so place things carefully
-Some of the houses could use some steps
-The terrain between the first red hut and shack is a bit too jagged
-Texture seam on the grassy stone behind these https://i.imgur.com/JhGzB2G.jpeg
-Jagged ish terrain outside wall by tower
-Road missing shading on sand
-Some of the rocks in town are missing shading
-Some kreshweed in town is bleeding into rocks
-Use welcome banners instead of Tel Fyr lol
-Place static muckpods with muckspunge
-Menhirs on hill missing shading
-Dock and boat missing shading
-Lots of texture seams by the tomb, using a duplicate texture?
-Muckspung on tomb island is a bit too spread
-Tree trunk bleeding into rock
-Bunch of texture seams o=in -11-9, idk how you managed to duplicate darkstone entries https://i.imgur.com/5A6yfNu.jpeg
-The smaller flora and rocks should be closer to the roads
-Muckspunge should grow by water
-Coastal rocks need shading
-Another non circled seam by these rocks
-More seams in -11-8 https://i.imgur.com/Gfjt8IG.jpeg
-A kreshweed is bleeding into a rock and shrooms
-Floating dwemer ruin wall
-Jagged terrain on hill by entrance, on the side without the alcove
-Less jagged terrain beside the alcove
-Floating bedrolls and crates
-Floating arrows
-bleeding picks
-Sword handle not quite touching the block
-Jagged terrain on the top of the hill, behind the ruin
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
2020-11-19 05:58
11 hours 12 min ago
updated
2018-06-02 23:21
16 hours 27 min ago
Fixed:
-File cleaned
-Most texture seams covered
-Bleeders and floaters fixed
Fix these:
-1 texture seam left on mudlfats in -12,-7
-Chest on the rock is still bleeding, use alt clicking to place it exact
-The crates that were bleeding into dock now have a floater
-Tomb entrance slightly floating
- Last seams https://i.imgur.com/fC1X21K.jpeg
-Jagged terrain still on hill by entrance, on the side without the alcove
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
2020-11-19 05:58
11 hours 12 min ago
w
2018-06-02 23:21
16 hours 27 min ago
chest was still floating but we fixed that in DMs
Promoted!
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files