Shtou's Interior showcase

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shtou
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Background story of the interior showcase: retired orc, fighters guild veteran's house (3x2x2) - he only reached journeyman rank before retiring - thus he only has cheap armor.
Since he's now retired you'll find his armor displayed in a shelf. He's now trying to write his memories without great success so far.
Built using 20th January 2024 TD addon. Any newer TD addon should be fine.

Exterior: ex_hlaalu_b_28

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Binary Data shtou_int_showcase.ESP8.36 KB2024-02-09 23:51
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shtou
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Re-uplooded with poor bed now.

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shtou
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Re-uploaded with improved cluttering.

 

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shtou
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Even more cluttering added. Moved door to match exterior "ex_hlaalu_b_28".

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shtou
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Moved axe to the ground as suggested by Aveno, reduced tapestry diversity, repositioned tapestry closer to the wall, centered on the wall pieces.

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shtou
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Fixed door jamb not being alligned to wall. Few more tapestry fixes.

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shtou
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Updated following Aveno's comments on other showcases and Denis's comments.

Coda flower,broom and soul gem properly positioned.

Replaced 128 lights with the 64 version.

Burrowed pillow a bit into the bed.

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aveno
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picking up for review 

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aveno
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Name: shtou_int_showcase
Clean: yes
Lighting: Fog shouldn't be monotone. Reduce some ambient and raise fog to fix.
Northmarker: present
Fits exterior: yes
Pathgrid: node in middle of stairs not needed
Illegal to Sleep Here: yes, correct
Gridsnap: fine

Coda flower: fine
Broom: handle bleeding into wall
Spoon in bowl: handle should lay flatter on bowl

Soul gem: fine
Steel axe:blade of large head bleeding

Bleeders:
food_kwama_egg_02; ingred_bread_01; T_IngFood_Bread_01 - bleeding into basket
furn_de_tapestry_01 - rope shouldn't bleed into plaster
misc_uni_pillow_01 - bleed slightly less
Potion_Local_Brew_01
T_IngFood_MeatCliffracer_01 - into plate

Floaters:
active_de_p_bed_04
common_pants_01; common_shirt_02 - f drop again (fine for these to bleed a bit)
furn_de_p_bench_04
furn_de_p_shelf_02 - not connected to wall
repair_journeyman_01
T_Com_Iron_Cuirass_02
T_Com_Iron_Helm_Open - needs tilt
T_IngFood_MeatKwama_01 - would likely tip over in this position
T_MwCom_Var_Sk3Meat

Other:
in_hlaalu_doorjamb - use the single sided variant

tapestries: tribunal tapestry not appropriate for an int like this. 4 different variants too many for this int. Just use the two variants you used downstairs. use find/replace to swap out the top floor 2 or manually replace.

aside from niche circumstances, placed gold should have different Z rotations. select them all on the desk, use the q menu to randomize z rotation under reference data

light_de_candle_14 - greenlighting on shelf. use 64 radius instead.

Light_De_Candle_25 - slight greenlight

light_de_lamp_01_128 - greenlight onto bookshelf

light_de_lamp_02_128 - for this int use just 1 lamp variant (white)

T_Com_Var_Rope_05 better to connect from plaster to plaster or wood to wood. also shorter ropes more typical

T_MwDe_Furn_Vs1Food - swap for urn

T_IngFood_Wheat_01 - not an Mw ingredient

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shtou
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File updated with all mentioned corrections above.

Note: Basket with bread/kwama egg has been removed.

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aveno
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Lighting: fog too dark

Bleeders:
Potion_Local_Brew_01
T_IngFood_MeatCliffracer_01 - into plate
furn_de_p_shelf_02 - bled a touch too much
T_Com_Iron_Helm_Open

Floaters:
repair_journeyman_01
T_Com_Iron_Helm_Open
T_Com_Iron_Cuirass_02

 

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shtou
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ESP updated with recommended fixes.

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shtou
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Re-uploading with increased fog values.

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aveno
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Bleeders:


furn_de_p_shelf_02 - sent pic but dw

considering this a pass as the shelf is a trivial nitpick