Good work, nothing major. Feel free to hit me up if you have any quesitons. This is the first time i posted this i swear
Name: ka5pian showcase (Be sure to prefix your int cell with "TR_". Not as important for a showcase but very important for your future claims.)
Clean: Correct
Lighting: Ambient and Fog values are close, look through some Narsis ints to get the idea of the average and adjust to fit yours. Sunlight values are too high check the guidelines (https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Lighting), as well as look at Narsis ints.
Soul gem: Very minor float on the narrow end of the gem. Go into the object window and set the Z rotation amount to 0.1 to help you dial in the placement.
Broom: top of the handle is bleeding into wall a bit. The bottom of the broom needs to bleed into the floor slightly as well.
Bleeders: furn_de_rug_02 - bleeding into doorframe. T_De_FurnP_Table_04 Gold_001 (x3) - bleeding into surface. Gold_005 misc_com_wood_fork common_shoes_02 p_restore_health_c - bleeding into skooma bottle slightly
Floaters: furn_de_p_shelf_02 - both shelves arent fully touching the wall. misc_uni_pillow_01 - Can be bled into bed slightly. T_De_StonewarePlate_01 - Floating over cloth. While somethings will bleed into the cloth a bit, the plate won't be able to bleed without showing the cloth through it. Cloth or plate will need to move/ be removed. misc_com_wood_knife - handles of knives are angled, be sure to adjust to fit. Misc_Inkwell misc_skooma_vial - good work on the angles, very close. The "head" of the vial is not touching the floor. Misc_Quill T_De_RedwarePlatter_01 light_de_candle_09_64 sc_paper plain (x4)
Other:
Shell needs a minor adjustment to fit ext shell. Front left ext staircase section needs to be reflected on the inside better. The corner can be cut off entirely or the sloped ceiling piece.
The lower floor could lose a few tapestries. Too many for the small room.
Be sure to rotate on Z any bottles, cups, ect that are similar or share a texture so the pattern is as repeating and less noticeable.
de_p_desk_01 - is a vanilla asset with uneven surfaces. Youre not required to use it and can swap with a TD version with a flat top if you so choose.
There are "Load door" varients for doors and door frames/jambs. Use these where there are exterior connections. (in_hlaalu_loaddoor_01 & in_hlaalu_doorjamb_load )
New file passed thro showcase channel. Will upload under this review.
Good work fixing most of the issues, a few still remain but nothing huge.
Name: TR_Ka5pian_Showcase
Clean: Correct
Lighting: Correct
Northmarker: Present
Fits exterior: Shell needs a minor adjustment to fit ext shell. Front left ext staircase section needs to be reflected on the inside better. The corner can be cut off entirely or the sloped ceiling piece. ( check out T_De_SetHla_I_Stairs_mid_01 )
Pathgrid: Be sure the blue nodes and yellow lines clear all objects and walls. The size of the nodes and lines represent PC and NPC character size roughly, if they clip into objects characters can may stuck or not path properly. Also youll need to adjust the grid after fixing the shell, do this last.
Floaters: misc_com_wood_fork - A quick "F" drop should fix this/ T_De_Weight_04 - The scales got rotated Misc_Quill - floating due to paper it rests on. sc_paper plain (x2) - sometimes youll need to hit "F" after placing, then raise it up a notch or two to get paper resting properly.
Other:
There are "Load door" varients for doors and door frames/jambs. Use these where there are exterior connections. (in_hlaalu_loaddoor_01 & in_hlaalu_doorjamb_load )
A quick overview of new and updated content can be found in your dashboard. If you are interested in our ongoing development, check out the claims browser and the asset browser.
2021-07-09 00:40
2 hours 50 min ago
Grabbing for review
Hainab stole my pants.
2021-07-09 00:40
2 hours 50 min ago
Good work, nothing major. Feel free to hit me up if you have any quesitons. This is the first time i posted this i swear
Name: ka5pian showcase (Be sure to prefix your int cell with "TR_". Not as important for a showcase but very important for your future claims.)
Clean: Correct
Lighting: Ambient and Fog values are close, look through some Narsis ints to get the idea of the average and adjust to fit yours. Sunlight values are too high check the guidelines (https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Lighting), as well as look at Narsis ints.
Northmarker: Present
Fits exterior: Correct
Pathgrid: Needs a path grid. Guidelines (https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Path_Grids). Be sure the blue nodes and yellow lines clear all objects. You may need to move the round table to allow good pathing.
Illegal to Sleep Here: Correct
Gridsnap: Shell is off grid, needs to be sanpped to 64 or 32. Guidlines have steps to fix this. (https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Grid_Snap)
Coda: Correct
Steel Axe: Correct
Spoon in bowl: Correct
Soul gem: Very minor float on the narrow end of the gem. Go into the object window and set the Z rotation amount to 0.1 to help you dial in the placement.
Broom: top of the handle is bleeding into wall a bit. The bottom of the broom needs to bleed into the floor slightly as well.
Bleeders:
furn_de_rug_02 - bleeding into doorframe.
T_De_FurnP_Table_04
Gold_001 (x3) - bleeding into surface.
Gold_005
misc_com_wood_fork
common_shoes_02
p_restore_health_c - bleeding into skooma bottle slightly
Floaters:
furn_de_p_shelf_02 - both shelves arent fully touching the wall.
misc_uni_pillow_01 - Can be bled into bed slightly.
T_De_StonewarePlate_01 - Floating over cloth. While somethings will bleed into the cloth a bit, the plate won't be able to bleed without showing the cloth through it. Cloth or plate will need to move/ be removed.
misc_com_wood_knife - handles of knives are angled, be sure to adjust to fit.
Misc_Inkwell
misc_skooma_vial - good work on the angles, very close. The "head" of the vial is not touching the floor.
Misc_Quill
T_De_RedwarePlatter_01
light_de_candle_09_64
sc_paper plain (x4)
Other:
Shell needs a minor adjustment to fit ext shell. Front left ext staircase section needs to be reflected on the inside better. The corner can be cut off entirely or the sloped ceiling piece.
The lower floor could lose a few tapestries. Too many for the small room.
Be sure to rotate on Z any bottles, cups, ect that are similar or share a texture so the pattern is as repeating and less noticeable.
de_p_desk_01 - is a vanilla asset with uneven surfaces. Youre not required to use it and can swap with a TD version with a flat top if you so choose.
There are "Load door" varients for doors and door frames/jambs. Use these where there are exterior connections. (in_hlaalu_loaddoor_01 & in_hlaalu_doorjamb_load )
Hainab stole my pants.
2021-07-09 00:40
2 hours 50 min ago
New file passed thro showcase channel. Will upload under this review.
Good work fixing most of the issues, a few still remain but nothing huge.
Name: TR_Ka5pian_Showcase
Clean: Correct
Lighting: Correct
Northmarker: Present
Fits exterior: Shell needs a minor adjustment to fit ext shell. Front left ext staircase section needs to be reflected on the inside better. The corner can be cut off entirely or the sloped ceiling piece. ( check out T_De_SetHla_I_Stairs_mid_01 )
Pathgrid: Be sure the blue nodes and yellow lines clear all objects and walls. The size of the nodes and lines represent PC and NPC character size roughly, if they clip into objects characters can may stuck or not path properly. Also youll need to adjust the grid after fixing the shell, do this last.
Illegal to Sleep Here: Correct
Gridsnap: Shell is off grid, needs to be sanpped to 64 or 32. Guidlines have steps to fix this. Also feel free to ask if you are having issues with this. (https://wiki.project-tamriel.com/wiki/Interior_Guidelines#Grid_Snap)
Coda: Correct
Steel Axe: Correct
Spoon in bowl: Correct
Soul gem: Correct
Broom: Correct
Bleeders:
Floaters:
misc_com_wood_fork - A quick "F" drop should fix this/
T_De_Weight_04 - The scales got rotated
Misc_Quill - floating due to paper it rests on.
sc_paper plain (x2) - sometimes youll need to hit "F" after placing, then raise it up a notch or two to get paper resting properly.
Other:
There are "Load door" varients for doors and door frames/jambs. Use these where there are exterior connections. (in_hlaalu_loaddoor_01 & in_hlaalu_doorjamb_load )
Hainab stole my pants.
2021-07-09 00:40
2 hours 50 min ago
Great job! All issues fixed, promotion incoming.
Name: TR_Ka5pian_Showcase
Clean: Correct
Lighting: Correct
Northmarker: Present
Fits exterior: Correct
Pathgrid: Correct
Illegal to Sleep Here: Correct
Gridsnap: Correct
Coda: Correct
Steel Axe: Correct
Spoon in bowl: Correct
Soul gem: Correct
Broom: Correct
Bleeders:
Floaters:
Other:
Minor shell piece error, explained on discord no fix required.
Extra path grid node on stairs, explained on discord no fix required.
Hainab stole my pants.