My showcase is a 4x2x2 interior matched to the shell of ex_hlaalu_b_08. It's the home of a drug-addled moon sugar and stolen goods smuggler named Drelen Llevith whose affinity for grotesque Daedric rituals is becoming a problem for his criminal associates. I know this is not recommended for showcases, but I did include a few custom objects which I felt added to the story being told with this interior: a note from one of Drelen's associates, a locked/trapped chest containing some of his illicit goods, and a key to unlock this chest which can be pickpocketed off of Drelen or looted from his corpse. And as implied by that last part, I did add a custom NPC for Drelen himself. If this is unacceptable, I can delete the custom objects, but I thought it made the space feel a bit more unique and better showcased my capabilities.
For reference, the cell for this interior is called DengShowcase2. The esp is also only dependent on the vanilla esps and the release version of Tamriel Data.
Eagerly awaiting your feedback, and if it's easier you can ping me in the discord @MofoFromAnotherPlace.
Thanks!
2021-07-09 00:40
13 hours 28 min ago
Hey deng, I took a quick look at your showcase and your second story dosnt meet the base requirements for a showcase. Both stories need to be 3x2 or 4x2. The exterior shell you picked would need to have a basement to fit the size requirments (you can leave to small second story), or youll need to choose a new ext shell to work from. Feel fee to ask if you have any questions.
Hainab stole my pants.
2024-10-09 16:59
1 month 3 days ago
I have revised my interior and fixed its shell issues, it now corresponds to the exterior ex_hallu_b_05 and the bottom floor functions as the basement. This entailed extensively revising the layout (it is now 3x2x2) and in the process I removed all instances of the vanilla hlaalu pillar, did some additional cluttering, fixed some remaining blending issues.
2021-07-09 00:40
13 hours 28 min ago
officially grabbing showcase for review.
Hainab stole my pants.
2024-10-09 16:59
1 month 3 days ago
I also forgot to mention that my revised interior adds a locked door to Drelen's room which can either be lockpicked or unlocked with the same key on Drelen's person which unlocks his chest of contraband goods, along with a disturbing discovery to be found in Drelen's room itself. One might argue that the chest even being locked is a little useless given the unlocked crates of similar contraband goods around it, but then again, Drelen isn't the sanest. Also the chests look nice for clutter and I couldn't think of anything else thematic to fill them with haha.
2021-07-09 00:40
13 hours 28 min ago
Good work on the first pass. Give the notes a look over and fix all issues, feel free to give me a shout in the showcase channel or DM when you need help or clarification on any of thew issues.
Name: TR_DengShowCase2
Clean: Correct
Lighting: Ambient & Fog levels are a bit high. Check out newer TR DE Ints for the average, but do not copy settings.
Northmarker: Present, Be sure to place Marker outside of the Int. Preferablly right next to the Ext entrance.
Fits exterior: Correct
Pathgrid: A few minor issues: The cluster of nodes in fronbt of the entrance door can be cleaned up a bit. You dont want to connect nodes thro a locked door. Give me a shout for more details if needed.
Illegal to Sleep Here: Correct
Gridsnap: Correct
Coda: ingred_bc_coda_flower - needs to be rotated so leaves are cleanly resting on surface.
Steel Axe: Correct
Spoon in bowl: misc_com_wood_spoon_01 - bleeding into bowl at a few points.
Soul gem: Misc_SoulGem_Lesser - Floating, also be sure to rotate so gem is resting on a flat facet.
Broom: misc_com_broom_01 - handle is bleeding
Bleeders:
T_MwDe_Furn_U4Food
ingred_moon_sugar_01 (x2) - bleeding into the tray.
Light_De_Candle_24_64
misc_skull10 (x4) - these need to be lined up better in their respective corners.
furn_de_rope1_01 - bleeding through a wood beam in ceiling.
furn_de_rope2_01 - Bleeds into floor above.
furn_de_p_shelf_02 - bleeding a bit too much into wall. Pull back till the shelf surface itself isnt bleeding into the wall
Floaters:
active_de_bedroll
potion_skooma_01 (All on side) - Be sure to rotate all so they rest on a flat side. And make sure they are fully resting properly.
T_Bk_AlchemistsGuideToSkoomaTR
common_shoes_02
chest_small_02_lockprac - as well as floating, this containter might be a specific use given the ID. Since its just Gold for loot, swap for one of the small chests with "
Gold" in the ID.
ingred_Dae_cursed_raw_ebony_01
light_de_candle_13_64
T_Com_BrokenBottle_03 - Need to rotate so top touches surface.
T_Com_BrokenBottle_01 - same as above
misc_com_bottle_11 - needs to be rotated so a flat side rests on floor.
misc_com_bottle_06 - same as above.
T_Com_BrokenBottle_07
misc_de_bowl_redware_02 - due to the pointed bottom it needs to be bled into the surface a bit more.
misc_de_bowl_redware_02 - needs slight positional adjustment so it rests inside the other bowl better.
misc_com_wood_knife - needs to be angled so the handle rests flat.
misc_skull00
furn_de_p_stool_02 - needs a rotation adjustment for better resting.
furn_bone_01 (x2)
furn_bone_rib_01
iron dagger
Other:
Some objects out in the void not related to Int: Be sure to clear these out before finishing the Int.
T_Bk_PrivilegesOfTheDeadPC - This is for the Province Cyrodill mod, note the
"PC" at the end of the tag.
misc_skooma_vial- stuck under a chest(TR_De_P_Ch_IllegalGoods)
Any items with the Id T_Cyr are for the Cyrpdil region, swap these for MW versions.
The Moon sugar and Skooma bottle under the dresser wont be seen by the player due to how far back they are.
There is quite the variety of lanterns/lamps through out the Int. For a small int like these you'll really want to stick to one or two varients. Candles can have more variety generally, but hangiong lanterns can be noticably "off".
Furn_de_rug_big_09 - Be sure all rugs wioth tassels are bled into the floor till the tassels get closer to floor.
T_De_Furn_Planter_Small_01 - A bit small for the size of the plant in it. You may swap out for a larger planter.
Be sure to rotate on Z axis bottles, cups, bowls, ect. that share textures so the repetion isnt noticable.
Tapestries can be pulled into alittle closer to the walls.
For future practice when making custom objects, check out the proper ID-ing guidlines. https://wiki.project-tamriel.com/wiki/Category:Modding#Construction_Set_...
Also just a personal flavor note, Im not a big fan of the furn_de_rope1_01 look. Its thick and shows obvious angles. furn_de_rope_0[3+] ropes look better and are slimmer making lantern placement nicer. Not a hard rule tho.
Hainab stole my pants.
2024-10-09 16:59
1 month 3 days ago
I addressed all your concerns, except for the bedroll and the urn which I've determined to not be floating or bleeding respectively as far as I can tell. I did a lot of other cleaning up and aligning facelets. With the redware bowls, along with better aligning the placement of the one inside the other, I also laid the bottom bowl flat to the surface on its facelet and propped them up against the food sacks for balance instead of just bleeding the bowls into the shelf.
Let me know if I missed anything!
2021-07-09 00:40
13 hours 28 min ago
Great work on the last fixes, only a few things remain. As always feel free to give me a shout if you need any help.
Name: TR_DengShowCase2
Clean: Correct
Lighting: Correctc
Northmarker: Present
Fits exterior: Correct
Pathgrid: Correct
Illegal to Sleep Here: Correct
Gridsnap: Correct
Coda: Correct
Steel Axe: Correct
Spoon in bowl: Correct
Soul gem: Very close, narrow end of gem is floating slightly. Small adjustment and youll be good.
Broom: Correct
Bleeders:
light_de_candle_13_64
misc_skull00
Floaters:
furn_de_rope1_01 - above the stairs. minor ghoasting issue, ends of rope arnt fully into the ceiling
potion_skooma_01 - Be sure to rotate all so they rest on a flat side. And make sure they are fully resting properly. (on top of book)
T_Bk_AlchemistsGuideToSkoomaTR - rear section of book not resting on surface
misc_com_bottle_11 - resting flatter now, but be aware most bottles have tapered sides, bottom of bottle floating a bit.
T_Com_BrokenBottle_07
furn_bone_01 (x2) - one still floating, one floating on one end and bleeding on the other
furn_bone_rib_01
Other:
ingred_Dae_cursed_raw_ebony_01 - caught this floating last pass, but overlooked the facted that its a "cursed" item. These like cursed gems and gold are reserved for Daedric shrines generally.
Be sure all rugs wioth tassels are bled into the floor till the tassels get closer to floor.
Be sure to rotate on Z axis bottles, cups, bowls, ect. that share textures so the repetion isnt noticable.
Hainab stole my pants.
2024-10-09 16:59
1 month 3 days ago
Alright, hopefully this is the final one! I believe I got everything you mentioned!
Let me know if I missed anything else!
2021-07-09 00:40
13 hours 28 min ago
Great work, all issues fixed. The vial on the book was still off a bit but you've shown growth in your abilities Im confident you'd easily fix it, so not going to make you fix. Congrats on passing, youll have roles here and on discord when admins are available. Feel free to still ask any questions you may have on getting started with your first claim.
Name: TR_DengShowCase2
Clean: Correct
Lighting: Correctc
Northmarker: Present
Fits exterior: Correct
Pathgrid: Correct
Illegal to Sleep Here: Correct
Gridsnap: Correct
Coda: Correct
Steel Axe: Correct
Spoon in bowl: Correct
Soul gem: Correct
Broom: Correct
Bleeders:
Floaters:
misc_skooma_vial (on book) - Angle off a bit, claimant has learned better placement through out showcase, not requiring a fix.
Other:
Hainab stole my pants.