TR should have a better selection of generic spells for hostile NPCs

Type: 

Suggestion

Severity: 

Minor

Game version: 

OpenMW

Concerns: 

TR_Mainland

Related Release File: 

Found in Version: 

Status: 

Description: 

When adding NPCs I've found picking out spells for hostile mage NPCs is difficult. Most of the time I've ended up adding unique spells. Since the vanilla morrowind spell lists are very limiting and making unique spells all the time is annoying and time consuming, TR should have a wider selection of spells that can be added to hostile mage NPCs.

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